v2.2.3
– Set farmhand and assistant daily calories to a level where they won’t gain weight if the player ignores them (unless recovering from Bony physique).
– If half of an energy star was spent yesterday, carry over the remaining half for tomorrow.
– Home decor purchase budget/premium text corrections/additions (contributed by joeshmo828282).
– Add obedience check for item refusals.
– Rename hard game difficulty to extreme.
– Reduce rental costs for normal and easy game difficulty.
– Increase initial sparks for normal starts.
– Increase default and maximum sparks for normal custom starts.
– More energy fixes.
– Fix master not preparing canned food in the slums.
– Tweak slave arena battles to emphasize gladiatrix skill more.
– remove hint from objectives tab after julia is retrieved.
– increase cow impregnation level after gangbang lessons even if master does not participate; also for xenophily (except spider and sea tentacle), dog show, public use and public toilet; remove disease risk from barn’s group insemination to make it more competitive (also lower obedience threshold to match a vaginal lesson and don’t give gangbang experience).
– add “with her weapon” to attack text when armed slave fights master.
– except on hardcore obedience difficulty, negative mood has a reduced impact on diligence.
– if more than five bottles of milk, change “sell one bottle” button to “sell all bottles”.
– fix painful torture not causing masochists to orgasm at max arousal.
– minor bug fixes (thanks to sarinee for spotting these).
– include potential skill boost from clothing in master inventory to determine skill level that can be taught.
– link main screen cow milking button to farmhand milking action; add cow maintenance automation (bathe cow if hygiene is 3 or more; gradually sell bottles to milk cooperative when prices are favorable).
– fix subpurchaser stating incorrect price for mindbroken slaves.
– increase production from Kraken and Leviathan.
– Fix for “frail”.
– fix egglayer without farmhandfix egglayer without farmhand
– experimental: enable negotiation sales for district residents (credit to sarinee for analysis, design proposal and significant code contributions)
– fix barn report not appearing when food cost is zero
– reduce best-case negotiation bonuses to 1.5x instead of 2x
– fix horse xenophily lesson not consuming correct calorie amount
– report assistant grocery purchases under food costs instead of other expenses in decade billing account
– model-losing-weight farmhand or assistant eats more
– bugfixes for Swift Blow (no more double strike if there is only one living target and fix enemy resistance check)
– reposition milk canister in master inventory when owned without a barn; confine to inventory tab only
– Correct General Carneys’ requirements text color-coding to reflect coded expectation (A+ not S+ xenophily and secretary skill); expand Tiamat’s requirements text to indicate that all witchdoctor skills are expected
– add dungeon release/exchange/imprison button to main screen
– fix some energy glitches with off-screen slaves (farmhand, egglayer, pig)
– fix starvation bug (caused slave to be erased instead of fainting)
– don’t show assistant calories on main screen
– relocate dungeon fast swap button
– Don’t immediately prompt to save set the first time you use the equip manager.
– fix food costs for master and slave.
– fix food costs for master and slave.
– apply no gore option for applicable tavern scenes
– Fix medical center not detecting pregnancies of sterile slaves (sterilization procedure does not abort early-stage pregnancies)
– Fix entering/leaving apartments
– Bill for all mini ponies, not just slave/assistant/prisoner
– Display “another” in tooltip for gift rewards to make visible which gifts the slave already has
– Reposition un-expanded cryo menu to reduce chance of accidentally clicking expand button
– Cap brand reputation from arena events at Celebrity B+ instead of Famous A+
– Cap brand reputation from selling slaves to “regular customers” at B+ also
– Text corrections.
– Fix unintended double fiend milking when both slave and assistant have the rule enabled
– Fix orgasms not happening when they should (was harder than intended to reach orgasm before max arousal)
– Decanting from cryo now costs slave half an energy star
– Master strength now deteriorates at a rate proportional to the gap between inferior food quality and current strength
– Master libido now rises passively at a slower rate and declines faster with bad mood or periods without sex
– To make mood management non-trivial, master mood is now more affected by negative entries in the diary
– Change sentence inside the Objective tab which kind of change narrator midway.
– Domini dictum bypasses refusal when putting slaves in barn.
– Check for pet affinity trait for pet rule impact on mood.
– Align praetor kamael requirements text with code.
– Spoil Fix.
– Add an auto_end_day save point.
– Little overhaul for punishment tiers (so that a spank or a naked walk is not on the same tier as a verbal scold…).
– Glitch: Isabella’s picture wasn’t appearing during the encounter at the fog.
– Nerfed Isabella (for example, removed her perversion and meekness which do not necessarily fit her character or her back story).
– Make the terminology homogeneous across the tutorial and the game (awareness was “rational obedience”, devotion was “morality”). Give the stats the adequate font colors during the tutorial.
– Remove the hand holding pop-up hints introduced in 2.2.2.
– Hide equipment manager button while showing equipment manager menus.
– fix expert search (thanks PostPwned for reporting the problem)
– fix obedience calculation for non-slave roles on easy obedience difficulty; fix moodlet for F- beauty with scars or bruises not applying to non-slave roles
– linked sex skill revisions: rubbing is linked to titjob skill instead of handjob skill; handjob skill is linked to overall petting category instead of rubbing skill; triple penetration tracks gangbang only up to B+ instead of up to S+
– More accurate translation from Russian of Isabella’s backstory. Her text said: “I was always a tomboy”, but that was literal translation of what in context meant “not obedient kid”, “little brat”.
– Correction of some icon from “ui overhaul”, like the city ones and the auction ones which didn’t have a golden frame. And the barn one which had a transparent background.