v0.4
- 1,943 renders. Was closer to 1,970, but there were some duds that I didn’t really like or had some major stuff wrong with them. Brings us to a total of 6,100 renders.
- 11 Daz-made animations
- 18 AI-Generated animations, 1 of which is a longer one (multiple minutes) that was mentioned above
- 124 new songs (typically 3 per scene, but longer and shorter will get more/less.), 37 SFX Tracks, most are AI or partially AI generated
- Removed glossary button on top-left. Was a bitch to manage. It’s far easier to just add the def tag per-word in dialogue/exposition.
- This did result in a small error where lifting scene hint/tip is hidden in the upper left by letterboxing during flashbacks/or those who have letterboxing on. It should be there at beginning of most scenes and it peaks through. If I do a 4.5, I’ll fix that. Otherwise it’s a small enough issue to fix with episode 5.
- Added a “Previously” section/choice at the beginning. In all honesty, it’s pretty shitty. I may fix it to be a bit more depth. but there was a lot of content to fit in there and was struggling to fit a enough but not too much. So, I just handed it to Claude who did an equally bad job.
- There’s a couple of the AI animations I’d like to fix as the lack of looping is quite noticeable, but mostly an under the hood issue that’ll be doing.
- Thorough spell/grammar/etc. check for all previous episodes. Will be doing a massive code/bug/consistency clean-up at the end of Season 1 following the final episode of to ensure a clean as possible save carryover from Season 1 to Season 2. More on that soon.
- Added a translation button in settings, preparing for future translations. AI, human, volunteer, or otherwise.
- Hope to implement a correction system for this, as well.
Changes since previous/higher tiers:
- Added bugfix for gallery (gallery had \ instead of / for image paths, which was causing tracebacks. Should be all good now.
- Added changelog to game.
- Fix “Previously….” bug.
- Various minor fixes
- Still need to address some of the definitions not closing correctly, but not really in rush since it’s not game breaking. A rollback should work fine. Will likely be corrected in Episode 5.
v0.3.5
– Finished (mostly) the character menu. Likes/Interests to be added as you get closer to LIs.
– Updated Music Room for faster attribution (for S01E03 and following, Episodes 1+2 will come later).
– CG gallery and Animation/Scene Replays should work fully now (play through Episode 3.5)
– Fixed Stats screen.
– Fixed exit methods when returning from Main Menu and Quit screens.
– Fixed some consistency issues, others remain and will addressed.
The beef of this update was the character menu, obviously. Likes have been left blank as I felt it’d be better to add as the player gets closer. They won’t have much of a role, but may play a role in choices later on. Nothing integral, though.
The music room is more for me than it is the players, though it does offer some ease of use in that the buttons are a bit clearer. The reason for the change in method is due to the style of the previous format. First I had to make an idle and hover imagebutton, typing the song title and centering the album/song cover, saving each, and so forth. Which is easy enough for a few songs, but when you’re using 50+ songs per update, it’s gets real tedious real fast. This way, I change just type in the artist and song title and save. Previous updates will get the same treatment, but not a priority.
The gallery/scene replay has been a pain. Should be working fine now. Triple checked both the Steam version and Patreon version and didn’t get any tracebacks. Also fixed Emily’s CG traceback, even if there’s nothing in it currently.
Traceback when going into the stats screen should be fixed. The latter two changes are probably not very noticeable to anyone who wasn’t bothered by them in first place, but were still addressed regardless.
Episode 4 will now start going full steam (heh) into development now that this is done. Thanks again for the patience and putting up with my stupid mistakes.
v0.2 Bugfix
– (Hopefully) Fixed locale settings for Linux/Older Windows.
– Added a modal to preferences screen to avoid starting game accidentally
– Fixed Typeface/Outline submenu bug that was causing a semi-freeze if entered via the main menu
v0.2
The was a more story-heavy update as the final few central characters are introduced. Sex will likely slow down a touch with any of the main characters over the next couple updates. However, I’ll be introducing something a Tinder-esque app into the VN where MC can have one night stands with random girls, trans women, or whatever your flavor may suit (make sure you leave the LGBTQ+ switch on, if you’re into that.). These will likely be one-off characters, maybe another appearance at some point barring a riot from players over one of them.
The next couple updates will focus on getting to know the girls, setting up dates, and stuff of that sort. As the season looms closer, MC gets a chance to hit the turf running thanks to a certain someone asking for a favor. I won’t be spoiling anything, though.
For those who it isn’t clear for: If you’re coming from S01E01, you will have to restart.
Changelog for S01E02:
820ish new renders, depending on choices
19 animations, SFW and NSFW.
Added a gallery with for character renders, lewd scenes, and lewd animations, and eventually highlights. Still a bit of a WIP, but it should be functional.
UI makeover/update. Nearly done, but needs a few touchups. Namely optimizations of some buttons, as they’re causing a bit of a lag.
Glossary for American Football terms, there’s clickable words that pull up the definition for it, along with the full gallery up in the top left of the screen at any point you need it. Feel free to toss words out you might not understand and I’ll be sure to add them eventually!
Menu for stats, prep for superstar traits. Also added a space for money in the game menu, with animated icons for depositing and withdrawing said money.
Added a brightness slider which is a bit funky still, but still functional from what I can tell. (Credit to crabsinthekitchen, Stolen Rose, and Pickerlewd), Streamer/SFW mode, an LGBT toggle, along with one for optional letterboxing (artificial widescreen).
Added a tutorial for UI that explains all of the little niche stuff.
Not really a ‘update’, but something to be noted:
Removed Steam-violating content (in the writing, not the visuals).
Changes since the previous tier releases:
Fixed Main Menu preference screen lock bug
Adjusted some dialogue in a certain scene
Added changelog information into the game.
Fixed label bugfix for choice leading to traceback
As I’ve previously mentioned, this was a fairly framework-heavy update alongside it being a bit more story-driven. Part of the reason it’s a bit smaller than I’d like, along with just being busier than I’ve expected. Thankfully, a lot of what was done in this update will make doing certain tasks that take a while a bit quicker (like adding music + music attribution, gallery additions, etc.).
Anyways, here are the links. Feel more than free to point out typos, bugs, errors, and anything you come across that doesn’t seem normal. There’s likely going to be a couple kinks with such a large UI overhaul that I probably missed some. And everyone knows the deal with typos. Pretty easy to go textblind sometimes.
One last thing, keep an eye on the about page. I’ve added an image that’ll be updated daily (or every other day) with where the current progress is. We’re currently making pretty good headway for Episode 3 at nearly 200 renders. Once the public release is out, I’ll be adding and pinning the image on a post for the main feed for people to more easily see.
That’s all for now. I hope you guys enjoy Episode 2. Sorry again for the delay (won’t go into why), but expect Episode 3 to be out significantly faster! 
v0.1 Bugfix
– Fixed SFX/Looping Ambience Volume (hopefully.)
– Politically Correct Patch added (linked below)
– Fixed Text Properties
– Lowered frequency of wolf transition
– Added Tier Pages for supporters.
v0.1
Initial Release