- New Becky AT
- New Diane AT
- Diane Sex Minigame
- New System: Scaleable Actions
- New System: Passive Income
- New System: Social Media Profile
- New System: Room Upgrades
- New System: Spy Cams
- New Scaleable Action: Park Cleanup
- New Scaleable Action: Profile Hacking
- New Scaleable Action: Daytrading
- New Passive Income: Stocks
- New Passive Income: Video Hosting
- New Social Media Profile: Becky
- New Spy Cam Location: Beckys Bedroom
- Expanded Tech Skill
- New Skill: Hacking (early WIP)
- Refactored Schedule Engine
- Lot’s of New Topics
What’s It Mean?
New Becky AT = Fairly Obvious. Though…This took a lot of time due to the change in hair color. That meant I had to make all new versions of her party scenes with the new hair color.
New Diane AT = Fairly Obvious. This is the end of Diane’s ‘Vanilla Route’. Once I’ve made Backward transitions to get Diane back to Cosmopolitan/Health Nut (next Update) I’ll be holding a vote for what’s next for Diane.
Diane Sex Minigame = As is normal for the end of a Cornerstone AT, a sex minigame is added.
New System: Scaleable Actions = I’ve wanted to add in actions that gave you the ability to transfer topics with common tags, into topics with less common tags for a while, and this is one of the methods I’ve come up with. It’s also a good way to put more time management int he players hands.
New System: Passive Income = Every week (Monday at 0:00) your passive income will be processed (if any). See below for more details.
New System: Social Media Profile = A new button will appear on characters in the character page that will open up that characters Social Media Profile if they have one. Not all characters will have one however.
New System: Room Upgrades = There are now upgrades to rooms that will persist onward, and be needed for specific other systems to work.
New System: Spy Cams = In order to allow dirtbag players to play dirtbag characters, I’ve now add the ability to install spycams as a Room Upgrade.
New Scaleable Action: Park Cleanup = Tired of all those Tidyness and Chores topics clogging up your temporary topic inventory? Now can convert them into conservationist topics for an all new set of tags.
New Scaleable Action: Profile Hacking = If you’d like to get a deeper look into someones Online Profile…such as seeing thier Private Messages, or perhaps tracking down less savory activities of thiers…With the hacking skill, and the correct selection of tags, you can see what else the person is up to online…
New Scaleable Action: Daytrading = If your investments aren’t growing fast enough, one way to increase that growth is spend time day trading.
New Passive Income: Stocks = You can now invest money into a stock account from your computer, and it will generate money every week. How much depends on how much is invested, how long it’s been sitting there, and if you’ve been daytrading to increase it’s value.
New Passive Income: Video Hosting = With the introduction of spycams, it would seem a shame if you didn’t monetize all that content. Well now you can! By visiting OldEgg and buying yourself a Server, you can now upload video’s that you capture.
New Social Media Profile: Becky = As with all new systems. I introduce it with one character, and then expand over time. Since This system requires a lot of back tracking, I’ll have to introduce social media profiles over the next few updates, and with this update being so focused on Becky, she seemed to be a good starting point.
New Spy Cam Location: Beckys Bedroom = For the same reasons above I’ve introduced this system to Becky’s Bedroom first, as I needed to render specific older scenes, from a set camera angle…yada yada yada… more rooms to come over the next few updates.
Expanded Tech Skill = The tech skill will be needed for some of these new systems, and in anticipation, I’ve added a ‘Research Computers’ action to the computer which will help you gain xp, and topics.
New Skill: Hacking (early WIP) = While it’s been in the game engine as a placeholder for a while, I’m finally starting to build out what the skill actually does. The introduction for this skill comes from either leveling up your Tech high enough, or from some topics you get when researching computers.
Refactored Schedule Engine = I’ve been planning on doing this for a while. As the game get’s bigger, older systems that worked fine for a smaller game, become too clunky to keep using as the game get’s bigger. The old schedule system is a good example of that. I started with a location specific event system. Then made a character specific event system, then made a Archetype specific scheduled system, and the newest iteration is an archtype specific, scheduled event system. Long story even longer… It’s easier for me to make character schedules and to bug hunt/bugfix schedule issues.
Lot’s of New Topics = As is usual…
Yep…Unfortunately…I planned to have a Gina AT this update, along with possibly a Jesse and Jay AT as well, but having the first 3 weeks of the Dev Cycle hindered with a faulty driver release from NVidea, followed by the holidays kinda screwed my schedule up, which is why there’s so much Non AT related content this update. I needed to work on something while I waited for NVidea to unscrew the pooch, so I could render again.
That being said…Next update will have only one refactoring project, which will be me remaking the inventory system to be click & dragable. So that I have plenty of time to make Gina’s next AT + her backtrack path, along with Dianes Backtrack path to Cosmo/Health Nut, and a new Becky AT along with a new Jay AT. Jesse if there’s time.