v0.5.10
Chapter 2 – The Succubus Progression Remake
-the way succubus stat challenges work has been reworked: stat thresholds are now dynamic rather than static; as a result all checks will be slightly different than before;
-made the “challenge” icon clickable, displaying more info;
-the checks for the following challenges have been updated: Ionut and the box; The game of pool; Mermaid’s call 1 and 2; the henchmen in the forest; the henchmen at the lab;
-accepting The Pact will now urge you to pay the price, gradually making challenges harder until it’s been completed;
-after completing The Pact and acquiring the Cursed Heads, the heads will occasionally mock you, making challenges harder until you manage to remove them;
Chapter 2 – General
-reworked various navigation nodes and story progression order points;
-added new dialogue with Felicia and Sabrina;
-fixed some room navigation issues and integrrations with the new clothing and body mods system;
-updated body mods interactions and descriptions;
Sabrina and the Bruxas
-overhauled how the bruxas work in Chapter 2, giving them a more important role in Alex’s journey;
-added brand new character art for Mira and Emilie;
-added accessories and clothes, tied to their punishments and rewards system;
-added training events with the bruxas;
-added a new way for Alex to acquire her wings by sacrificing the second bruxa;
-added an interactive illustration for this event;
-updated the journal entry for Mira;
-added a journal entry for Emilie;
The Crypt Below the Chapel
-reworked The pact with new art and animations;
-added a new interactive scene for removing the heads;
-added a new scene with Alex;
-added new backgrounds and animations.
Ruxandra
-Ruxandra’s event has been overhauled to include a stat challenge, in line with the structure of Chapter 2;
-added new branches and variations for Ruxandra’s interactions based on winning and losing lust and sanity checks;
v0.5.09
General
-migrated Transylvania to Harlowe engine version 4.3.3;
–Save data compression: your saves’s size in local storage has been reduced by 60-70%;
–Save data encryption: The new engine version should resolve previously reported issues with saves becoming corrupted during encription. Please note that this will not fix old, already corrupted saves. Please start a fresh run on this version;
–Settings: a setting has been added to adjust the opacity of the text area, which can either improve readability or allow you to see more of the backgrounds;
–Checkpoints: checkpoints function as automatic save-slots to which you can come back to. There are currently 3 checkpoints – after completing chapter 1, after completing chapter 2, and mid-point in Chapter 3 before the trial;
-checkpoints are available to everyone in the free version of the game; extra save slots remain a bonus feature of supporting the project;
v0.5.08
Chapter 2
===The Laboratory===
-investigating Lavius’ laboratory in Chapter 2 has been reworked into a new task: The purposes of science;
-added a new challenge where Alex can use her charms or her wits on the men in the lab to gain more information about the machine;
-added a new interactive illustration with multiple animations for the different outcomes of the challenge
-added new background art for the henchmen at the lab;
===Elise & Felicia===
-finding Felicia captured by Elise has been reworked for the second branch where Alex doesn’t give in to her lust;
-added a new interactive illustration for this branch;
-added new variations and choices for her fate in Elise’s hands;
-reworked the code for succubus lust to prevent transitions between character screens, journal or other system menus from interfering with it;
-added a new step in the “Damned, desecrated, defiled” task – you can now examine the heads in your room (remainder of this task still coming);
-added a new interactive illustration for examining the heads;
Chapter 1
-fixed a bug where choosing the maid’s outfit on the very first day before Felicia has explained secrets would cause the butler to be chosen instead;
-fixed a bug where Zach wouldn’t help you when returning after jumping out the window;
-added a special alternative dialogue so you can talk to Lavius and complete Felicia’s debt even if you have exhausted all previous options;
v0.5.07
Chapter 1
-updated the dream with Elise at the end of the chapter;
-added a new interactive illustration for Elise’s dream.
-fixed an issue with finishing all of Ionut’s tasks if you met him too early in the garden;
-added a further development and conclusion to Mihai’s final task;
-unfinished optional tasks from chapter 1 will no longer show after moving to chapter 2;
Chapter 2
-reworked the Simulation of Chapter 1 screen to jumpstart Chapter 2, giving you choices of relationship options as well as side content to carry over.
-The “you” system pannel has been update to reflect eyes, tail, and wings;
-the “Body Mods” panel and rework has been integrated with Chapter 2;
-some demonic changes morning scenes have been overhauled and updated;
-updated the module to change clothes in your room during the day;
-tightened various navigation nodes and cleaned up old code;
-added a new background for the secret meeting + massacre variation;
Felicia
-reworked and expanded the branch where Elise has captured Felicia, adding a new scene with choices and interactions;
-added a new interactive illustrated art for this scene;
-Felicia has a new look in Chapter 2, with an true form version if you have the eyes to see her;
-fixed a navigation issues redirecting to the wrong Felicia dialogue;
–Ionut and the Box encounter has been updated with new code and new traits
–>Denying Ionut now increases sadism;
–>Reliving Ionut increases submissive;
–>The special Natasha variation now increases masochism;
Other
-made some changes in the way game history states and save data is handled;
v0.5.06
Chapter 1
-Added Character Schedules in the journal – Alex will now record observations about the daily routine of characters;
—>Added schedules to the journal pages of Mohai, Ionut, and Elise;
-added a new morning dialogue with Mihai;
-Improved navigation and added flavor transitions in the following nodes: Head out, Breakfast, Garden, Kitchen, Floor 2, Elise room in/out;
-added new backgrounds for the crypt entrance;
-updated the Grotesque Affliction work scene and added a new interactive illustration along with it;
Ionut
-updated task: Locks, keys, and secrets for smoother progression;
-added a new task: The cold, moist soil (uses already existing content);
-you can no longer acquire the jar of worms before completing The cold, moist soil;
-added a new task: Rainy Day (new content, starts after acquiring a jar or worms);
-added a final choice allowing you to define the beginning of your relationship with Ionut in chapter 1;
-updated Ionut’s journal page;
Lavius
-added new art for the first death from Lavius;
-added a new task: Cogs, gears, and machinations;
-you can now reach a final level of your relationship with Lavius in chapter 1;
-added a new illustrated scene at the inn: public disgrace;
-updated Lavius’s journal page.
-updated the Masochism scene with lavius and added a new interactive illustration for getting whipped by him;
-added a new final illustration after masochism scene;
Tidbits
-“putting the pieces together” now restores some sanity;
-Alex will now hesitate to enter the Tower on the first cycle;
v0.5.05
Chapter 1
-overhauled how the generator/fuel info is being tracked and checked;
-added a new interactive illustration for Elise’s Grotesque Training;
-added environmental rain sound and applied it to relevant scenes;
-added rain variations for various location backgrounds, such as the garden, cemetery, gates, graves, etc.
-added a few more environmental sounds;
Mihai
-added a new interaction with Mihai during work, culminating the available relationship progression in Chapter 1;
-made further adjustments to the morning interaction, Mihai will now always comment on your outfit;
Lavius
-updated the branch where you try to resist Lavius’ advances before being taken to the lab;
-made a brand new interaction hub for Lavius following your first fateful encounter;
-added new interactions with Lavius in the lair with stat challenges and different outcomes;
-added new things you can learn from Lavius upon successful outcomes;
Ionut
-reworked the scene where Ionut kills you;
-added an interactive scene with 4 illustrations while in the grave;
-added another interactive scene as Ionut buries you;
-added a new background illustration: the faithful servant;
-now Alex will fill unease and pull away if she tries to get too handsy with Ionut too early in the game;
Fixes
-fixed an issue where resisting Lavius led to a bugged main quest;
-fixed a bug in traits leveling and updated the code to strictly cap the level at 10 once the max level has been reached;
-fixed the encounter with Elise at work time skipping relationship lvl 1;
v0.5.04
==Work Module==
-working at the reception has been overhauled;
-a new encounter with Mihai has been added with various dialogue options based on relationship status;
-added a new complex work encounter with Elise once you have defined your relationship;
—–>added a complex interactive illustration for the new Elise work encounter and its branches;
—–>added a new branch: Test of Submission;
—–>added a new branch: Test of the Grotesque;
-a lust instance has been added with multiple options;
-added a new work instance: Afflictions. Certain things that happen to you throughout the day will lead to unforeseen consequences.
-added a new work affliction: tainted by Elise (grotesque);
Mihai
-added a new breakfast dialogue hub that opens after initial progression;
-added a new task given by Mihai;
-added 2 new encounters with Mihai in the garden Alcove;
Ionut
-updated the relationship progression and Alex’s reactions to being murdered;
-updated the encounter with Ionut in the kitchen;
-added a new scene when washing the dishes: Dirty Gown;
-updated Ionut’s journal entry;
-added 3 new encounters with Ionut in the garden Alcove;
Chapter 1
-added a new Sabrina training: Masochism;
-added a new interactive illustration for Sabrina training: Masochism;
-added a new scene with Elise in her room, teaching you about the Grotesque;
-added a new location: the Garden Alcove (found after several rests in the garden);
-added a new background illustration for The Garden Alcove;
-added the new meditations in the Alcove;
Fixes and improvements
-fixed a morning recap about the fuel in line with the new story progression;
v0.5.03
====Body Rework====
-added a brand new module for examining yourself in your room;
-Body Examine now has an interface showing available body mods, their effects, and the option to wear or remove items;
-updated the “Body” section of “You” with the new system.
-wearable items now offer more stats, similar to outfits;
-your natural body progression upon death now only happens if you haven’t engaged with Sabrina’s body alteration ritual;
-Sabrina’s body change ritual has been overhauled;
Chapter 1
-Felicia explaining the beads restores some of your sanity;
-talking with Felicia about your death restores 5 sanity;
-changed the condition to accept Lavius’ first invitation;
-meeting Sabrina is now a requirement for taking a barrel from the lab, and therefore necessary to complete Chapter 1;
-improved navigation in Lavius’s lair.
-letting Lavius take you to his lair has been overhauled;
-the cabin key branch has been removed to simplify and improve navigation in the lair;
-added an alternative way to acquire the pheromones in case you betray Felicia before she can make them;
Sabrina
-added a new option to pledge a vow of secrecy to Sabrina (has trait requirements);
-added new scens and permanent choices while pledging your loyalty to Sabrina;
-added new Sabrina training for sadism, with two different variations;
-added an illustracted interactive scene for sadism training;
-added a new background for body modifications room;
Trait updates
-failing to save Sabrina from the tentacles now gives +1 grotesque;
-getting milked by Yaga and achieving orgasm gives + 1 masochism;
-using the coin on Talyssa now grants + 1 sadism;
-Lavius’s books have been updated from scepticism to pragmatism;
General
-the new getting dressed interface has been applied to Chapters 2 and 3;
-updated clothes art and descriptions for Chapter 2 after the tail has been acquired;
-updated chothes art for full demonic form in Chapter 3;
Support benefits
-the “body edit” cheat screen has been updated with the new body rework;
-the “body edit” cheat screen has been locked before your first death to prevent progression issues;
-the “change outfits” cheat screen has been updated with the new clothesrework;
-the “change outfits” cheat screen has been locked before your first death to prevent progression issues;
-added Subscribestar as a supporter option;
v0.5.02
===Clothes Rework===
-the “getting dressed” sequence has been reworked from the ground up, providing a new interface and a way to more seamlessly examine and try out outfits (currently only Chapter 1);
-added a new background for changing clothes;
-added transparency to the clothes art and made minor improvements;
-in line with the traits and tendencies rework, outfits now grant points to your stats while wearing them (all outfits can be examined to see what they give);
-reworked Felicia’s shop and the interface for purchasing and trying outfits;
-wearing the same outfit repeatedly may have interesting consequences;
===Rebirth Thoughts Rework===
-death thoughts will now prioritize special deaths, followed by generic thoughts;
-sadism and masochism have been added to death thoughts;
-death thoughts can now be used to increase all mental musings to level 3;
===Elise Chapter 1 Rework===
-Elise’s entire code in Chapter 1 has been redesigned from the ground up, including cleaning her room and the dialogues when you bring her flowers.
-the mirror inside Elise’s room is now an interactive object that can offer story content;
-the Silk and Terror questline in Chapter 1 has been redesigned;
-the green bottle she gives you now persists beyond death;
-added a new scene with the men in the taven if you’ve followed Elise’s quest until the end;
-updated the way Elise is referenced in various passages based on your relationship level;
-overhauled numerous navigations nodes related to Elise;
Chapter 1
-a walk in the woods not offers a choice of Pragmatism;
-various bug fixes and typo fixes;
v0.5.01
General
===started a ground up trait overhaul===
-“skepticism” trait has been changed to “pragmatism”
-all traits have brand new icons and a new system menu;
-added 2 new traits: sadism and masochism;
-traits now go from 0 to 9, after which they reach a maximum “true” state;
-for Patreon supporters, traits can be edited directly from the Journal if integrated cheats is enabled;
=====
-added new sidebar icons;
-added new menu corner decorations;
-added various new UI elements and improvements;
-added new day/night backgrounds for the ground floor hallway;
Prologue
-added new backgrounds for the Antique Boutique OPEN/CLOSED;
-polished some interactions;
-improved garden and cemetery discovery in prologue;
-reworked dinner with Mihai with new conversation options that now increases either Occultism or Pragmatism;
-improved small navigation quirks and time flow in the prologue;
Chapter1
-updated the library reading to reflect the new pragmatism trait;
-deliberately leaving Sabrina to the tentacles now increases Sadism;
-updated the men at the Inn with a new max tier of encounter;
-added a scene with the men at the inn with Masochism trait;
-added new art for jumping out the window;
Misc
-Added a character notification for Mihai;
v0.4.14
Chapter 3
-polished Journal updates and visibility of important choices mid-story;
-added more art to Felicia’s corruption ending (still WIP);
-added 2 new backgrounds for Narcissa’s room;
-re-wrote the logic and navigation nodes of final goodbyes with leaving The Crooked Elm as a woman (both Mihai and Lavius branches);
-added a goodbye with Mihai in case Lavius becomes the new ruler;
-added a goodbye sequence with your bruxa in case you have forged a bond in Chapter 2;
Lavius and Wolf Endings
-added an alternative “Good” branch with the Wolf;
-added two different True Ends with the Wolf;
-added a new background for the game room after Lavius takes control;
-added a new illustration for the True Ends with the Wolf;
Other
-added a new interactive illustration for Yaga’s Moon Ritual;
-you can no longer bargain with Ishtar if you’re already a woman;
-fixed several navigation issues with the Goodbye Sequences when leaving the Elm;
-added time adjustment to cheats;