Subverse [v1.1.0] [Studio Fow]

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About “Subverse” Game

Subverse [Studio Fow] Adult xxx Game Download

Subverse – a tactical RPG/SHMUP hybrid that takes place in a fully explorable galaxy where you get to be the Captain of your very own ship…which is crewed by the sexiest and deadliest waifus you can recruit. Oh, and you can also befriend a perpetually stoned imp mechanic with six testicles.

Enter the Prodigium Galaxy – a place ruled by a bunch of puritanical, oppressive douchebags who pretty much hate anything sexy. Naturally, it’s up to you to lead a covert revolution to overthrow these dickheads with your very own black ops squad of knockout waifus backed up by genetically engineered monsters and a top-secret stolen military fighter ship – all of which can be upgraded into an unstoppable force with loot and credits.

Changelog:

v1.1.0

Fow-chan Has Arrived
Get ready to summon Fow-chan from an alternate dimension! Our resident succubus waifu is ready for destruction. No, seriously, she’s hungry for some fresh souls! Begin her recruitment quest by talking with Fortune on the bridge of the Mary Celeste. (Requires all previous main story quests to be completed.)

Eldritch Trials “Endless Mode”
After completing Fow-chan’s quest, the Eldritch Trials will unlock, allowing the player to level up Fow-chan or any other character that needs a boost in XP. There are currently 3 scenarios for Grid Combat and 3 for Space Combat. The trials can be found in Engineering onboard the Mary Celeste. This new mode also comes with 12 new achievements and in-game trophies.

Nude DEMI
Nude DEMI (nipples included!) is a new outfit option in Pandora. You can unlock this chassis upgrade after recruiting Taron.

Officer Uniform Outfits
For fans of a certain hentai that takes place on a “Battleship” and is themed like a “Prison”, this new outfit may look familiar to you! Special thanks to Sasayama Ittousai for allowing us to include this special and sexy surprise!

Pandora

  • Lily received an additional scene.
  • Fow-chan scenes are now unlockable.

Visual Novel

  • Several side quests earlier in the game have received new backgrounds during dialogue sections.
  • Fixed issue with hologram during “Imminent Interspecies” section.
  • Visual rework for “Mary Celeste on Ice“ section.

Onboard Mary Celeste

  • Reduced cooldown on VO banter when interacting with characters in the Gallery.
  • New rewards for Fow-chan, such as pin-ups and audiotapes, can be unlocked and viewed in the Captain’s Quarters computer
  • Previous “About Recent Events” dialogues will be unavailable upon starting Fow-chan’s main quest.

Grid Combat

  • A SFX now plays when clicking the defend button.
  • Added extra SFX to Itchy’s Ultimate.
  • Improved text alignment on the bottom center UI panel.

Space Combat

  • Speed and Extra Damage Pickups now display a more prominent visual effect when active around the ship.

Navigation

  • Fixed typo found on the Woop-Woop anomaly.

Bug Fixes
Grid Combat

  • Fixed issue related to DEVA mode upon deactivating, the characters secondary Ultimate would get removed.
  • Fixed issue where the Imperium Shocktrooper’s helmet would render unintended visual effects.

Space Combat

  • Fixed issue where the secondary weapon on the F3N1X would no longer fire.
  • Fixed issue with Pirate capital ship consistently backing away.

Known Issues (Does not include all issues)
UI

  • Some UI elements are currently loading at low resolution.
  • Some SFX on buttons are missing.
  • Taron’s shop UI has a work in progress layout in the 1.0 version, this will be changed in a later patch
  • When gifting items, the items are stacked however there isn’t a number displayed to show quantity.

Navigation

  • There is 1 anomaly in the Hydra Nebula that is not accessible due to a future update.

Space Combat

  • Some boss fights may still need tuning based on sponginess and player feedback.
  • Improved Gamepad Support.

Grid Combat

  • Some boss fights may still need tuning based on sponginess and player feedback.
  • Blythe’s “W” attack will receive a VFX overhaul.
  • Damage preview is not accurate in some cases.

Pandora

  • Ela’s scene Plug It has a lens flare issue when viewed with the NSuit outfit
  • The sweat skin is not noticeable when the Visual Effects setting is set to lower than high.
  • Blythe shrank a few inches during her neutral idle! She should be back to normal height in a future patch.
  • Some lighting issues persist on certain Pandora scenes at settings lower than the max.
  • Lily’s new scene is missing its Pandora card image.

Dialogue Sections

  • A few visual novel scenes still need additional revamping.
  • Erark’s hologram cuts off at the elbows.
  • Some physics issues persist on characters like Celestina and Huntress.

Gallery

  • Gallery images that display on Captain’s computer are no longer visible when returning to take another photo in the gallery. However, the photos are still available using the gallery poster.

Audio

  • Taron’s audiotapes are not yet in the game.

Outfits

  • There are clipping issues with the new outfits.

Achievements

  • Fow-chan’s recruitment and max level achievements will not unlock, these will be added in the next patch.

Performance

  • Reports of crashes during the dialogue sections of the game.
  • Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • Switching through waifus quickly in the Gifting section of the Bar might not load the Gifting UI. Leaving the room and re-entering can fix this temporarily.

NOTES

  • If you encounter pak file decompression related crashes try verifying integrity of game files as this usually fixes the issue.

v1.0.2

Space Combat
Blythe’s Attack
Blythe’s attack received an overhaul in Space Combat. The attack now executes a series of swings by holding the secondary attack button down. It can be used during cruise mode and destroy incoming projectiles.

Blythe’s Main Quest Mission
The player’s ship now has some force applied to keep up with the scrolling movement.
HP was adjusted on the door locks encountered.
Energy pickups are now dispensed at door locks.
When reaching the first two door locks, a health bar is now visible.

Navigation
Anomalies Yoggso and Alxaar have been updated to Space Combat events.

UI
The Skip Mission button has been renamed “Victory Protocol”.
When activating “Victory Protocol”, a short visual/audio effect will play.

Audio
VO for DEMI now plays when a Mantic is created.
VO for DEMI now plays during the event planet reward screen when an Augmentation is acquired.
VO for DEMI now plays during the victory screen if an Augmentation or Mantic Catalyst is found.
Two additional VO lines for DEMI now play during the Augmentation tutorial.

Bug Fixes
Steam Achievements
Fixed issue with achievements not unlocking when visiting all anomalies in their respective nebula. Primarily affected Hydra and Griffin.

Grid Combat
Fixed issue where the game would crash if View Distance settings were set to medium or lower when activating DEVA mode.
Fixed typo with Dromstik’s name during the Grid Combat tutorial.

Space Combat
Fixed issue when starting the second part of the last boss fight, the boss health bar would not display. This previously required restarting the mission to be visible.

Onboard Mary Celeste
Fixed issue where the Huntress exclusive gift “Primitive Trophy” was not providing XP.

PANDORA
Fixed issue where Taron’s sex toy was missing in her scene “Overflowing”.
Fixed issue where DEMI’s scene “Jawed” had Huntress as a requirement when it shouldn’t.

Audio
Fixed issue with waifus item found VO was not playing during the victory screen at the end of a mission.

Known Issues (Does not include all issues)
UI
Some UI elements are currently loading at low resolution.
Some SFX on buttons are missing.
Taron’s shop UI has a work in progress layout in the 1.0 version, this will be changed in a later patch
When gifting items, the items are stacked however there isn’t a number displayed to show quantity.

Navigation
There are 2 anomalies that are not accessible due to future updates, 1 in Dragon Nebula and 1 hidden in Hydra.

Space Combat
Some boss fights may still need tuning based on sponginess and player feedback.
Improve Gamepad Support.

Grid Combat
Some boss fights may still need tuning based on sponginess and player feedback.
Blythe’s “W” attack will receive a VFX overhaul.

Pandora
Ela’s scene Plug It has a lens flare issue when viewed with the NSuit outfit
The sweat skin is not noticeable when the Visual Effects setting is set to lower than high.
Blythe shrank a few inches during her neutral idle! She should be back to normal height in a future patch.
Some lighting issues persist on certain Pandora scenes at settings lower than the max.

Dialogue Sections
A few visual novel scenes still need additional revamping.
Erark’s hologram cuts off at the elbows.
Some physics issues persist on characters like Celestina and Huntress.

Gallery
Gallery images that display on Captain’s computer are no longer visible when returning to take another photo in the gallery. However, the photos are still available using the gallery poster.

Audio
Taron’s audiotapes are not yet in the game.

Performance
Reports of crashes during the dialogue sections of the game.
Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
Switching through waifus quickly in the Gifting section of the Bar might not load the Gifting UI. Leaving the room and re-entering can fix this temporarily.

NOTES
If you encounter pak file decompression related crashes try verifying integrity of game files as this usually fixes the issue.

v1.0

END GAME
The Subverse story is now complete!

PANDORA
Customizations

  • Outfits, skins and hair are now customizable options while viewing PANDORA scenes.

Functionality

  • Scenes from different characters can now be added to the Pandora player. The shuffle button will also do this as well.
  • The amount of filters for scenes have been reduced.

Grid Combat Overhaul
Blanket Changes

  • The pace of Grid Combat was changed to be consistently faster, and to feel more rewarding the more you invest on leveling up your team. Most enemies still scale with your squad level, but the scaling curve now reflects your efforts.
  • Enemy units were assigned roles to study them as groups. The roles are Tank, DPR (Damage Per Round) which is split into Melee and Ranged, Fodder and Elite.
  • AI behavior was retouched; each type of enemy now prioritizes enemies more accurately to their role, rather than “find smol enemy, gang up on them”.
  • With the previous Grid Combat structure, enemies rarely had the chance to shine; indeed, almost all of their confirmed kills were with basic attacks! While Attack has been slightly reduced across the board (see Role-specific Changes below), most units have also had their maximum Adrenaline reduced by 1, giving them the opportunity to express their talents if left unchecked.

Role-specific Changes

  • Tank: We wanted the more resilient enemies to live up to their role, so base HP was increased for any unit under 200 HP by ~20% and reduced the Attack for all Tanks by ~10%.
  • Damage Per Round Melee: Most melee damagers were performing admirably, but were a tad overzealous. We reduced their Attack by ~10% without reducing the threat they pose if you catch them near you.
  • Damage Per Round Ranged: Some of our ranged enemies were stockier than they looked; we trimmed
  • Pirate Buccaneer’s base Shield from 55 to 50,
  • Fuccbott Penetrator’s base HP from 200 to 180,
  • Requital Commando’s base HP from 180 to 140 and
  • Requital Guerrilla’s base HP from 200 to 150.

Small adjustments were made to Attack for individual units, bringing them closer to the average for their faction and role:

  • Requital Commando’s Attack was reduced from 120 to 90.
  • Requital Guerrilla’s Attack was reduced from 100 to 90.
  • Scoundrel Artillery Drone’s Attack was reduced from 82 to 75.
  • Elite: We wanted these units to still pack a punch, and changes here were made with scaling in mind.
  • Kloi Prison Warden’s base HP was reduced from 330 to 300, and he’s decided to show up in more random scenarios.
  • Requital Alpha secretly wanted to take over the operation, and we kicked them down a peg; their base HP was reduced from 250 to 230, and their Attack from 150 to 130.
  • Scoundrel Raenos Merc was a significant threat from as early as the first missions, and his Attack was reduced from 150 to 130.

Boss Changes

  • Tibold’s fight was a little too grindy of an experience, and so we reduced his base HP from 1050 to 900.
  • For the same reason, Azzorion’s stats were tweaked; his base HP was reduced from 1250 to 1200, and his Shield and Armor from 300 to 250.
  • LubLub is not as immortal as she used to be, but remains very, very formidable; her Armor has been reduced from 500 to 400.

Squad Changes
Waifus

  • Lily: The good doctor’s Healing passive was not competitive enough in our new pace. It now shows how much she cares, healing ~40% of the target’s HP.
  • Killi: Our swashbuckling pirate is a bit of a daredevil, but a bit too daring than she can often afford. Her Ankle Slicer attack immobilized the target, but did so in melee range, and while she could fight back, taking too many hits was not good for her. We added knockback to the ability, pushing the opponent away but keeping them within striking distance of her other attack.
  • Elaisha: We wanted only the best kind of cosmetics for Ela; her Freshen Up’s Armor recovery scales better and restores more, increased from 20% to 30%.
  • Sova: It made sense for one of our sturdiest waifus to mind her defenses more; her Bring it On attack would restore Armor only if she hit an enemy with Armor, which was a little too situational. It now restores 20% of her Armor anyway, increasing to 30% if hitting an enemy with Armor.
  • Huntress: Our lethal bounty hunter became just a tad more dangerous, and her Attack was increased from 110 to 120. Her Apex Predator ultimate also received a touch-up, and can now instantly take down an enemy with under 50% health, or a boss with under 15%.

Mantics
The passive abilities for all our mantics have been released from leveling progression; this will allow you to strategize earlier on, and figure out your winning combinations anew!

  • Chodestool: Ranged mantics generally don’t hit as hard as the melee ones, but Chodestool was a bit too far behind; we increased their Attack from 50 to 70.
  • Trisha: One of our biggest outliers, Trisha was a Tank that couldn’t do their job. His Mobility was increased from 2 to 3, and we gave them a new passive ability, Sugar Rush, which doubles their Mobility for their first turn. Now Trisha can run to the forefront and tank appropriately. We also increased their Attack from 65 to 70.
  • Equicox: Equicox was a little healthier than most, but not enough to make a significant difference. His base HP was increased from 400 to 450, and his Attack, which was significantly below par, was increased from 50 to 80.
  • Rekall: In the same form as Lily, we felt Rekall’s healing ability should be improved so it will be worth using. We have increased their Attack from 55 to 70, and improved the scaling on the healing part of his attacks.
  • Pervedillo: Another significant rework was that of Pervedillo; Pervedillo’s range was awkward, little readjusting was possible, and their Ultimate was too far, too late. We increased the attack’s range from 3 to 4, Pervedillo’s Mobility from 2 to 3, their Attack from 73 to 80, and reduced their maximum Adrenaline by 1, from 4 to 3, making the Ultimate a much more viable option to build around.

DEVA Mode
Keeping with the new Grid Combat tempo, we wanted DEVA Mode to be more easily attainable and much more impactful.

  • The DEVA cocoon hatches in one turn, allowing everyone involved to act faster and not letting enemies pile up.
  • DEVA Mode base stats have been improved as well; HP from 150 to 200, Attack from 150 to 200. Each hit packs a real punch now!
  • Did you know the cocoon deals damage around it once it hatches? It now deals more, and the range of that kaboom is increased.

Space Combat
Waves

  • A significant amount of waves have been reduced to 3 to allow for faster progress throughout Prodigium.
  • Balancing to the enemies encountered was adjusted.

Progression

  • As the game progresses, there are a couple of new pickups available tied to DEMI’s/The Mary Celeste’s progress.

Navigation
Progression

  • The anomaly’s cleared widget received an update so that it tracks progress more accurately. This widget was added to the solar system as well.
  • The Mary Celeste now upgrades based on progress in-game. This includes things like speed, increased scanner radius and more.

Events

  • Events now provide a new way to interact with them where resources, items and XP can be gained.

Dialogue Sections
Composition

  • Visual novel scenes have been updated throughout the game, bringing new camera angles and transitions.

UI
Quest Log

  • The quest log UI has received a visual update. We hope the new look improves readability.
  • A legend for notifications was added to provide details on what to expect when reaching an anomaly in navigation (i.e. Sidequest, Treasure Hunt and Collectible).

Mary Celeste Dashboard

  • Added a new button “Squad” to access your current rosters details, originally the locker room UI.
  • Added a new button “PANDORA” to quickly access the Pandora system.

Squad (Previously Known as the Locker Room UI)

  • The original Locker Room UI received a visual update along with access to additional systems.

Wardrobe

  • The wardrobe UI can be used to change outfits and hairstyles once they are unlocked.

Onboard Mary Celeste
Archives

  • Devotion Quest has its own category for playback.
  • Cinematics has its own category for playback.

Environment

  • Upon recruiting mantics, they will now be visible onboard the Mary Celeste.
  • The Bridge hologram received a visual update.

DEMI Progression

  • DEMI has a new, unique progression system that allows you to become actively engaged in leveling her up while exploring Prodigium.
  • We have also tied her progression to numerous Quality of Life improvements for the Mary Celeste!

Taron’s Shop

  • After you fully recruit Taron, she will open up a shop onboard the Mary Celeste located in the Engineering room. You can also use this shop to convert your resources from one into another. Very useful in case you’re lacking in TEK or BIO!

Captain’s Computer

  • This is a new feature added into the Captain’s Quarters room. Here, you will be able to view rewards and collectibles received from your crew as they level up, and as you explore planets throughout Prodigium Galaxy. You can expect to see sexy pinups, listen to audiotapes, and other interesting behind the scenes art concepts, as well.
  • The wardrobe UI can be used to change outfits and hairstyles once they are unlocked.

Optimizations
Cinematics

  • To decrease the total size of the download folder, we separated the 4K videos from the game. These can be downloaded as option DLC which equates to roughly 30 GB’s.

Audio

  • Compression settings were changed in order to decrease the size of the audio folder. Upon changing it we saved roughly 10 GB’s.

Patching

  • Going forward, updates should not require the game to redownload the whole game again. The files have been separated into chunks therefore allowing for reduced download times.

Textures

  • Where feasible, texture size has been reduced.

Steam Features

  • Cloud saving is now available.
  • Achievements are now available.

Bug Fixes

  • Devotion Quest dialogue sections do not list (Outro/Intro) anymore.
  • Fixed issue where sections of the Quest Log were inadvertently set to hidden if filters were used in a specific order.
  • Fixed issue when hovering over an ability after selecting it. This resulted in not being able to execute the ability unless clicking undo to redo the process.
  • Fixed issue during Fortune’s Devotion Quest mission where the door would not open to progress.

Known Issues (Does not include all issues)
UI

  • Some UI elements are currently loading at low resolution.
  • Some SFX on buttons are missing.
  • Taron’s shop UI has a work in progress layout in the 1.0 version, this will be fixed in a later patch
  • When swapping between resources and currency using Taron’s shop, there are no fees. Make your transactions now while it lasts, gas fees are coming to Prodigium.
  • Exit button doesn’t work when collectibles screen is enabled when viewing Captain Computer
  • When gifting items, the items are stacked however there isn’t a number displayed to show quantity.
  • On the main menu, playing the credits and then exiting causes the main menu music to stop.

Navigation

  • There are 3 anomalies that are not accessible due to future updates, 1 hidden in Hydra, 1 in Kraken and 1 in Dragon North.

Space Combat

  • Some boss fights still need tuning based on sponginess and player feedback.
  • Huntress’ first fight needs a checkpoint system implemented.
  • Pickups need to be more abundant during random scenarios.
  • Improve Gamepad Support.

Grid Combat

  • Some boss fights still need tuning based on sponginess and player feedback.
  • Blythe’s “W” attack will receive a VFX overhaul.

Pandora

  • Ela’s scene Plug It has a lens flare issue when viewed with the NSuit outfit
  • The sweat skin is not noticeable when the Visual Effects setting is set to lower than high.
  • Blythe shrank a few inches during her neutral idle! She should be back to normal height in a future patch.
  • Some lighting issues persist on certain Pandora scenes at settings lower than the max.

Dialogue Sections

  • A few visual novel scenes still need additional revamping.
  • Erark’s hologram cuts off at the elbows.
  • Some physics issues persist on characters like Celestina and Huntress.

Gallery

  • Gallery images that display on Captain’s computer are no longer visible when returning to take another photo in the gallery. However, the photos are still available using the gallery poster.

Audio

  • Taron’s audiotapes are not yet in the game.

Performance

  • Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.

NOTES

  • As a reminder, previous saves are not intended for use with the 1.0.0 release. The option to start a New Game will be available.
  • If you encounter pak file decompression related crashes try verifying integrity of game files as this usually fixes the issue.

v0.9

New Features
DEVOTION QUESTS

The remaining five devotion quests are now operational. If your devotion level is high enough, you can talk to the girls onboard the Mary Celeste to initiate their final quests to complete their romance arc.
DEVOTION QUEST – TARON

Help Taron achieve her dreams by creating the greatest museum of smut memorabilia in the galaxy. The jewel in the crown of her filthy collection requires some legwork, and breaking into a high-security Imperium vault.
DEVOTION QUEST – SOVA

Help Sova hunt down one of the last few remaining bottles of Rusty Rim’s Cornhole moonshine in the bowels of the infamous Gulag IV wreck. You’re not the only one who is after such a valuable token of alcoholism, however…
DEVOTION QUEST – HUNTRESS

Reclaim the homeworld of the Mawsus from corporate over-exploitation in this thrilling underwater adventure. Take on Hackdivision’s notorious CEO, Slobby Nodick as the hunter becomes the hunted.
DEVOTION QUEST – ELAISHA

Assist Elaisha in the filming of the dirtiest porno in Prodigium’s history, and help her get full control of her content as she splits from her asshole agent.
DEVOTION QUEST – BLYTHE

Go on a wild acid trip with General Blythe herself, and relive the history of the Solars.

Tweaks

  • Tweaked visual aesthetic of the F3N1X primary weapon for readability.

Bug Fixes

  • Fixed visual bug that caused unintended camera view to render for a few seconds after the F3N1X cockpit in-game cutscenes played

Optimizations

  • Low textures loading during F3N1X cockpit in-game cutscenes.

Known Issues (Does not include all issues)
These issues are known and we will strive to fix them for the 1.0 release

  • Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.
  • Poiison VFX sometimes lingers after the unit who had it is destroyed in Grid Combat.
  • Some instances of speech bubble VO still playing during the end mission screen.
  • Not all anomalies in Navigation update visually after a specific event takes place. WIP.
  • Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
  • Some characters’ animation pose transitions are not in place yet during dialogue sections for this release.
  • If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
  • Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
  • Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
  • Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
  • Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
  • Character upgrades based on level are not fully implemented for all characters.
  • Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
  • Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
  • Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
  • Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
  • Low texture resolution rendering for some users during dialogue sequences throughout the game.
  • Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
  • Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
  • Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
  • Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • On rare occasions, an unintentional song plays during some areas of the game.
  • On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
  • Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
  • Reports of performance issues on some Space Combat random scenario maps.
  • Animation in You’re Mine Now scene needs finalizing.
  • Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
  • Completion percentage counters in Navigation are a WIP and may have some inconsistencies.

Notes

  • Grid Combat equipables are currently disabled during devotion quest. There is a balance update as part of 1.0 and we will take another look at enabling equippables for these battles after that.

v0.8.4

New Features
DEVOTION QUEST – KILLI

If your devotion level is high enough, you can talk to Killi onboard the Mary Celeste’s bar and initiate her devotion quest.
DEVOTION QUEST – FORTUNE

If your devotion level is high enough, you can talk to Fortune onboard the Mary Celeste’s bridge and initiate her devotion quest.

Tweaks

  • Updated Killi’s equipable “Crimson Cuntbeards Patch” stats. Now increases damage and mobility but reduces armor.

Bug Fixes

  • Fixed issue where Killi’s equipable “Crimson Cuntbeards Patch” could cause her primary attack to not work.

Known Issues (Does not include all issues)

  • Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.
  • VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.
  • Some instances of speech bubble VO still playing during the end mission screen.
  • Not all anomalies in Navigation update visually after a specific event takes place. WIP.
  • Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
  • Some characters’ animation pose transitions are not in place yet during dialogue sections for this release.
  • If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
  • Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
  • Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
  • Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
  • Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
  • Character upgrades based on level are not fully implemented for all characters.
  • Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
  • Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
  • Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
  • Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
  • Low texture resolution rendering for some users during dialogue sequences throughout the game.
  • Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
  • Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
  • Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
  • Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • On rare occasions, an unintentional song plays during some areas of the game.
  • On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
  • Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
  • Reports of performance issues on some Space Combat random scenario maps.
  • Animation in You’re Mine Now scene needs finalizing.
  • Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
  • Completion percentage counters in Navigation are a WIP and may have some inconsistencies.

Notes

  • Grid Combat equipables are currently disabled during devotion quest.

v0.8.2

New Features
DEVOTION QUEST – DEMI

The first devotion quest is now playable! Talk to DEMI onboard the Mary Celeste to begin her journey towards transcendence. Please note your devotion level has to be at least 30 to start this quest and have reached the completion of Blythe’s story.
DEVOTION QUEST – LILY

If your devotion level is high enough, you can talk to Lily onboard the Mary Celeste’s laboratory and initiate her devotion quest.
NOTE: As outlined in DevDiary 26, the DEMI and Lily devotion quests are now fully playable but the reward cinematic will only be released in its entirety in version 1.0

Bug Fixes

  • Fixed issue where the anomaly Aelfric would get stuck on the loading screen.
  • Fixed issue where Lily’s hair was purple during the Grid Combat tutorial.

Known Issues (Does not include all issues)

  • Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.
  • Clickable items during room navigation sometimes become out of sync and can no longer be clicked, may require level restart.
  • VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.
  • Some instances of speech bubble VO still playing during the end mission screen.
  • Not all anomalies in Navigation update visually after a specific event takes place. WIP.
  • Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
  • Some characters’ animation pose transitions are not in place yet during dialogue sections for this release.
  • If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
  • Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
  • Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
  • Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
  • Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
  • Character upgrades based on level are not fully implemented for all characters.
  • Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
  • Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
  • Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
  • Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
  • Low texture resolution rendering for some users during dialogue sequences throughout the game.
  • Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
  • Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
  • Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
  • Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • On rare occasions, an unintentional song plays during some areas of the game.
  • On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
  • Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
  • Reports of performance issues on some Space Combat random scenario maps.
  • Animation in You’re Mine Now scene needs finalizing.
  • Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
  • Completion percentage counters in Navigation are a WIP and may have some inconsistencies.

v0.8.0

NEW WAIFU – BLYTHE
Help Blythe out of a pickle and she may repay you in her own way.
NEW BLYTHE NSFW SCENES
The Blythe update comes with 28 new Pandora scenes for the sexy warlord! She is also available in Gallery mode!
NEW SIDEQUEST
Three new side quests have been added to the game.
NEW ONBOARD DIALOGUES
All your crewmates have new dialogue onboard the ship to reflect the latest exciting developments!
Tweaks and Improvements

  • Glitch line on top of Entering Screen (Pandora and Gallery) fixed.
  • Reduced Raenos Mercenary’s initiative in Grid Combat.
  • Yahgot’s anti-stun passive now working in Grid Combat.
  • Yahgot now has skill icons in Grid Combat.
  • Added a UI SFX when the alert speech bubble pops up on screen.

Bug Fixes

  • Fixed issue where a barrel spawned on top of a hole on Tandov scenario in Grid Combat. This caused the game to crash if targeted.
  • Fixed issue where Kino news segments required a specific gameplay event to update the news. I.e. progressing the story to the next section or speaking with a waifu onboard the Mary Celeste.
  • Fixed issue when clicking on the Jukebox or Gallery, then exiting screen back to the Bar, DEMI appeared on the far table in a T-Pose onboard the Mary Celeste.

Known Issues (Does not include all issues)

  • VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.
  • Some instances of speech bubble VO still playing during the end mission screen.
  • Not all anomalies in Navigation update visually after a specific event takes place. WIP.
  • Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
  • Some characters’ animation pose transitions are not in place yet during dialogue sections for Fortune’s release.
  • If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
  • Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
  • Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
  • Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
  • Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
  • Character upgrades based on level are not fully implemented for all characters.
  • Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
  • Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
  • Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
  • Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
  • Low texture resolution rendering for some users during dialogue sequences throughout the game.
  • Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
  • Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
  • Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
  • Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • On rare occasions, an unintentional song plays during some areas of the game.
  • On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
  • Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
  • Reports of performance issues on some Space Combat random scenario maps.
  • Animation in You’re Mine Now scene needs finalizing.
  • Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
  • Completion percentage counters in Navigation are a WIP and may have some inconsistencies.

Notes

  • Equipables for characters in Grid Combat are a work in progress and may not work as intended. In addition to this, we are considering moving the equipable items menu to the character selection screen where choices can be made right before battle.

Installation:

SEE

– Extract to the desired location.
– Click on “Game.exe” to start playing.


Game Info:

Tags: 3DCG, Sci-fi game

Release date: 14 March, 2025

Developer/Publisher: Studio Fow

Game Engine: Unreal Engine

Censorship: Uncensored

Version: 1.1.0 [Finished]

Platform: Windows

Language: English


Genre

3D Game, 3DCG, Animated, Bestiality, Big Tits, Combat, Creampie, Male Protagonist, Monster, Monster Girl, NTR, Oral Sex, Romance, RPG, Sci-Fi, Sex Toys, Strategy, Tentacles, Titfuck, Turn Based Combat, Vaginal Sex, Voiced.


Subverse Walkthrough

SEE

Not available.


Images

HD Media

Media


Subverse Game Download


– PC/Windows

SEE

FULL GAME

Size: 71.5 GB

Link: PIXELDRAINBUZZHEAVIER – FILESDP – GOFILE – UPLOADNOW

GAME in Parts:

Part 1GOFILE – MEGA – MIXDROP – PIXELDRAIN – UPLOADHAVEN

Part 2GOFILE – MEGA – MIXDROP – PIXELDRAIN – UPLOADHAVEN

Part 3GOFILE – MEGA – MIXDROP – PIXELDRAIN – UPLOADHAVEN

Part 4GOFILE – MEGA – MIXDROP – PIXELDRAIN – UPLOADHAVEN

Part 5GOFILE – MEGA – MIXDROP – PIXELDRAIN – UPLOADHAVEN

Part 6GOFILE – MEGA – MIXDROP – PIXELDRAIN – UPLOADHAVEN

Part 7GOFILE – MEGA – MIXDROP – PIXELDRAIN – UPLOADHAVEN

Part 8GOFILE – MEGA – MIXDROP – PIXELDRAIN – UPLOADHAVEN

Part 9GOFILE – MEGA – MIXDROP – PIXELDRAIN – UPLOADHAVEN

Part 10GOFILE – MEGA – MIXDROP – PIXELDRAIN – UPLOADHAVEN

Part 11GOFILE – MEGA – MIXDROP – PIXELDRAIN – UPLOADHAVEN

Part 12GOFILE – MEGA – MIXDROP – PIXELDRAIN – UPLOADHAVEN

Part 13GOFILE – MEGA – MIXDROP – PIXELDRAIN – UPLOADHAVEN

Part 14GOFILE – MEGA – MIXDROP – PIXELDRAIN – UPLOADHAVEN


Game Credits

Studio FOW Steam – GoG – WebSiteTwitterKickststarter


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