Secret Dawn [v0.11] [Haldane]

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About “Secret Dawn” Game

Secret Dawn is an adventure RPG for adults full of intrigue, lust, and deception. Set in the near future, the player follows lovestruck rural commoners Jon and Eva as they are unwillingly led to participate in a world-famous game show called “Crucible”. Their relationship will be put to the ultimate test, as they realize they have been made pawns in someone else’s much larger, and more dangerous, game.​

Changelog:

v0.10

Content changes/additions aside from missions (warning: vague spoilers!):
Major changes/additions:
– (Eva) New Suit model “Phantom”: (1) increases bow draw speed, (2) Phantom Arrows power-up. (Redesigned sensor suit Link/scan/sense page planned for next update.)
– (Eva) Meet Jon at pool.
– (Eva) Flash Challenge continuation with Marion (gloryhole).
– (Eva) Talk to Jon in your room in the evening. Tease challenge.
– (Eva) Picnic -> talk to Chang -> talk with Jon -> go to Kelly. (Main story content ends at this point.)
– (Jon) Meet Eva at pool.
– (Jon) Chang dialogue, discover note near dead guy in dungeon. (Must have done Vanessa’s cat quest to move stone in dungeon.)
– (Jon) If you haven’t found picnic spot, go outside walls (dungeon north-east) then explore forest (island west). Maybe pick some flowers as a gift.
– (Jon) Talk to Eva in your room in the evening and get teased.
– (Jon) Birthday Picnic -> futile search (the abandoned room?) -> return to support hub -> picnic -> futile search (tower?). (Main story content ends at this point.)
– (Link) G&A Commercial (Crucible News)
Minor changes/additions:
– (Eva) Strength attribute. Mildly increases bow arrow speed/distance. Full exercise adds 1, but falls back to 0 at a rate of 1 per quarter day.
– (Jon) Eva at gym, added variation to behavior, resting interaction, and image for Look command.
– (Jon) Restrooms, added chance for gloryhole mini-event during afternoons.
– (Map/event) Gardens, added a couple apples. A free source of food for when in a pinch.
– (Map/event) Marion, if watching TV, reacts appropriately to recorder device explosion.
– (UI) Font, changed transparent bg (descriptive) font to match the dim bg (thinking) font.
– (Items) Buffed Fusion Detonator with shorter countdown and higher damage on direct hit.
– (Sleep) Sped up the fast-forwarding process (and hence the sleeping animation).
– (Visual/audio) Sprites, improved several, including androids, agent hub lockers, mission digits, and Eva’s chrome city outfit.
– (Visual/audio) Eva’s 3d model and some bust/face image sets redone for quality and consistency: bikini, chrome city outfit. Also added phantom suit bust and Look-command images in the same style.
– (Visual/audio) Changed the Core BGM.
Mechanics changes and bugfixes (thanks to wonderful bug reporters on Discord/Patreon for helping identify bugs; any new/remaining bugs are exclusively Haldane’s fault!):
Major bugfixes/mechanics improvements:
– (Visual/audio) Improved camera zooming, making camera less jumpy when entering/exiting aim mode.
– (Config) Added Autoplay Speed config setting.
– (Hunger) Added chance to get high hunger warnings when idling. Also fixed game over condition at 100% hunger. If loading into a save with max hunger, eat as soon as you can.
– (UI) Gear selection window, redesigned it. New window is far more responsive and consistent with other windows, like Shop and Memories.
– (UI) Memories, added Condensed as new default sorting mode. It groups together series of renders/animations (scroll left/right on them), which is easier to navigate.
– (Link) Intel page, made intel entries more dynamic. Fixed the fact that Crucible Stats show up (on partner/contestants’ entries) prior to the game’s start.
– (Visual/audio) Shadows for human(-oid) characters, changed how they look and made them dynamic.
Minor bugfixes/mechanics improvements:
– (Eva) Alpha 3 (stages 1 and 2 particularly) got much needed love: changed ball timer explanation and visual, cleaned up android move paths, fixed bugs related to map transfer and reloading.
– (Eva) Phaser Androids range reduced to 9.
– (Eva) Unequips gear while returning to hub from mission area, preventing issue where mission-specific gear could remain usable.
– (Eva) Fixed bug causing Jon to not be willing to charge Fusion items due to timing.
– (Jon) Cleaned up event logic around the end of Beta2 involving Marion.
– (Jon) Dream sequence on third night, changed logic for playing animation (blood river Eva) to possibly prevent a reported loading/timing issue.
– (UI) Save files, changed “World Date” to “World Time”, includes clock time when saving after Crucible begins.
– (UI) Mid-dialogue save button, now works without advancing event and plays confirm sound.
– (UI) Mid-dialogue save button, loading a mid-dialogue save, fixed bug where some properties sometimes didn’t get restored properly. However, still a couple known bugs.
– (UI) Enabled Fast-Forwarding character movement with ‘F’ and ‘Space’, so ‘F’ is now a universal fast-forward button for cutscenes.
– (Map/event) Underhouse, cleaned up the pendant search event, should no longer be clickable until visible.
– (Map/event) Dungeon, fixed timing issue which could cause boulder not to get destroyed. Cleaned up event overall.
– (Map/event) Mission hub, fixed/updated mission digit signs.
– (Map/event) Private quarters, made the shop interaction get gradually less verbose as it becomes familiar to player.
– (Map/event) Garden, fixed garden generator Link message repetition.
– (Map/event) Amenities area (WC), fixed no-clip bug happening for Eva on morning after lounge party (before Gamma3).
– (Map/event) Gamma3, changed bust image mode to better match Sophie’s suit style.
– (Map/event) Gym, Eva can no longer be surprised by the existence of a sauna after her interview in the sauna.
– (Map/event) Island, made several changes aimed to improve performance as it’s the biggest map by far.
– (Items) Fixed bug where canceling Gear selection with a weapon equipped could disable the aim action.
– (Items) Made selecting already-equipped Gear from your inventory unequip it.
– (Items) Food descriptors, added hunger and satiety information.
– (Items) Fusion Detonator, improved cost/countdown logic, changed graphic, fixed bug where Z would trigger aim reticle after unequipping.
– (Visual/audio) Reverted a change to layer graphics (introduced in v0.9) which was causing longer transfer times and some minor visual glitches.
– (Visual/audio) Changed animation z-axis for better terrain occlusion.
– (Performance) Converted renders to WebP images, allowing for lower file sizes compared to PNG. Other image types TBD.
– (Performance) Changed the loading process for bust images (accompanying text), should be more efficient.
– (Performance) Optimized some important event grouping functions, improving performance on larger maps especially.
– (Performance) Nightly data cleanup, added better clearing of data from past maps, reducing save file sizes (for Eva especially).

v0.9.1:
– (Eva) Fixed a bug causing Jon not to appear in the Core.
– (Jon) Beta console: Addressed a bug that could cause an error upon exit.
– (Jon) Beta console: Added particle effects, improved BGM.
– Fixed a shader issue on some of Desmond’s bust images.

v0.9
Content changes/additions aside from missions (warning: vague spoilers!):

Big changes/additions:
– Scene: Eva get changed after Gamma mission / Jon go find Eva in changing room after Gamma mission.
– Scene (optional): talk to Vanessa/Ebert outside (questline ends with her moving back in).
– Scene: Sleep through night, deep vision (Bridget).
– Scene: Interview at gym.
– Scene: Post-interview in room.
– (Eva) Added Quantum Disruptor, item given by Fei. Allows you to break the exit barrier on Alpha and Beta missions. Only 3 charges, but can be re-charged if friendly with Fei (gifting her flowers or crystals for now).
– (Jon) Added Script Override, item produced via script generator panel in the Support Hub. Once obtained, a script allows you to skip Beta Mission stages (but without loading the images). Listen to recording in the lounge area to use the script generator.
– (Eva) Added optional gear for missions: Fusion Shield (Tool) and Fusion Detonator (Weapon). Visible on both PoVs in points store, but purchasable only by Eva.
– Fusion Shield (Tool): Absorbs damage while worn, draining power. Power is recharged by talking to Jon in Core.
– Fusion Detonator (Weapon): Throws a fusion grenade, draining power. Power is recharged by talking to Jon in Core.
– Memories: Replaced the Directives menu option with a Memories window, listing all the Directives and Renders/Animations encountered on the playthrough.
– Toggle between time (chronological) and visual (alphabetical) mode by pressing the icon on the top right.
– For old saves: seen Directives are stored as Vague Memories, but seen Renders/Animations are not stored and would require a fresh playthrough. This includes the premade saves.
– The default Z-button works as before, displaying (and storing) a new Directive message.
– Added some buzz about recent events.
– Increased hunger rate (an existing mechanic) to a slightly more noticeable level. Hunger now ticks by 5 every quarter day (20 per day). If reaching max (100), game over. Food can be bought from game store. Occasional high hunger warnings.

Smaller changes/additions:
– (Eva) Made bow aiming zoom out slightly for better visibility, and slightly increased arrow range/speed.
– (Eva) Lowered Delta 2 mission key requirement from 4 to 3, touched up map visuals.
– (Eva) Lowered Phaser (blue) Android max HP from 3 to 2.
– (Eva) Lowered Recovery Point price to 250 from 400, as it is a one-time use item.
– (Jon) Added Fusion Recharger machine in Support Hub which fills up Eva’s shield/detonator, providing a narrative element and a way to progress time. Her Shield/Detonator levels drain between mission stages. (TODO: In-mission effects for Jon’s PoV.)
– (Jon Beta missions) Changed brick collision sounds to be more satisfactory and informative.
– (Jon Beta missions) Jumping bonus blocks now launch an additional free ball (max 8) upon collision.
– (Jon Alpha missions) Clicking on turrets now incapacitates them for a couple seconds instead of firing.
– (Jon Delta 1/3) Made Eva move faster when out of the guiding spotlight.
– Delayed one of Vanessa’s dialogue options (about island/flotsam) to improve narrative flow.
– Added dialogue with partner in Core about fusion gear, including giving player-Eva a way of recharging Fusion Shield/Detonator.
– Made Ebert (Reef House) quicker to warm up, requiring fewer gifts to start quest chain.
– Remade Eva’s bikini bust renders to bring more in line with other bust images.
– Added Eva’s jacket bust renders, and 2 new bust image sets for Moreau. (TODO: Update a couple previous scenes to use new busts.)
– Delta 1/3 maps, added torches for visibility, changed maze layout for easier navigation, and improved BGM.
– Gym map, added Eva (17:00-17:59) for Jon’s PoV, improved BGM, added workout animations for Eva.

Mechanics changes and bugfixes (thanks to wonderful bug reporters on Discord/Patreon for helping identify bugs; any new/remaining bugs are exclusively Haldane’s fault!):

Big bugfixes/mechanics improvements:
– Changed one of the Link updating mechanisms for Comms to ensure persistent state. Previously there were a couple instances where you might miss a Link update if you got unlucky with a save/reload timing, which is fixed.
– (Eva) First super-fans thread could still freeze if viewed at the wrong time, which is fixed.
– Removed a color effect inside Crucible facilities which was causing performance issues on large maps when using Procedural Effects.
– Added file caching and existence checks for a few classes of images, avoiding some potential file-not-found crashes.

Small bugfixes/mechanics improvements:
– (Eva) Fixed issues with shop for swimwear on challenge 1 (was still based on the old shop scene).
– (Eva) Delta 1/3, changed traps to only spawn on jumpable straight lines.
– (Jon) Beta missions, improved block collision detection, paddle physics, and increased aiming accuracy of initial shots.
– (Jon) Alpha 3, movable blocks now correctly re-generate with the Reset button, not just on map reload.
– Z-button Directives were disabled whenever any guide icon was showing. Now, they still work while non-interactive icons (like direction arrows) are showing.
– Fixed incorrect monologue for Eva in Support Hub on morning of Alpha 1, and when loading the Gardens generator.
– Fixed a couple condition issues with the Crucible News sense update received after the brothers’ deaths, making it appear consistently on the morning after doing D1 for both Jon/Eva.
– Changed canvas/camera move and zoom logic, addressing an issue where map boundaries could be exceeded. Still somewhat WIP to iron out janky zoom effect.
– Changed a commonly used event movement algorithm for better precision.
– Fixed bug where you could get stuck in lounge prior to party event (v0.8).

v0.8.1
Content updates in addition to missions (warning: vague spoilers!)

Big changes:
– ‘Hot moments’ buzz fanart.
– Jon restroom event.
– Underhouse map, pendant search.
– Gym map.
– Gym lockers events.
– Lounge party event.
– Eva fashion dress challenge.

Smaller changes:
– Added mirrors in restrooms.
– Added Island debris.
– Added Jon talk to Chang after Vanessa/flotsam.
– More Jon/Chang dialogue in support hub.
– Prettified the Island forest.
– Added to Jon’s birthday planning moment in Island forest.
– Added gym events & updated schedules.
– Intercom-Moreau now static (& support for other bust effects).
– Added a couple new BGMs and improved a few old BGMs.
– Slight change to cowgirl event from previous update, Eva now tests biocharge properly. Should also only be available once.

Mechanics changes and bugfixes (special thanks to wonderful bug reporters on Discord/Patreon for helping identify bugs, & any new/remaining bugs is exclusively on me!):

Big bugfixes/mechanics:
– Remade the item shop window mechanics and design.
– Quadrupled the scheduled scripts storage space and reworked the scheduling system, addressing potential capacity limit issue.
– Death position resets/timeouts are now no longer frame-based, improving consistency. Now 1 second world-time, requiring movement to regain menu access and become vulnerable.
– Fixed player-Eva potentially getting frozen when responding to first super-fans.
– Fixed lockers in the lounge media booths, can no longer get changed arbitrarily.
– Fixed bug causing text speed config to not persist across sessions.

Small bugfixes/mechanics:
– Fixed issue where map-specific switches sometimes reset upon map transfer. Only known affected event was Bridget in Pool stall.
– Improved falling sequence and enemy AI on Delta mission 2.
– Improved projectile hitboxes for larger targets.
– Implemented positional audio for projectile impacts.
– Refined the condition for Eva’s dungeon pool bath extended scene. No longer triggers until after Delta mission 1, and triggers subsequently if no bath on first visit.
– Fixed issue with music fading in/out on evening talk at end of previous update.
– If accepting outfits challenge while already in booths, transports player to prevent movement issue.
– Fixed bug where Zuni could cause block while sunbathing on lounger.
– Changed loungers to no longer allow resting through night.
– Changed gifts reception for better customized messages.
– Made flower/mineral gathering no longer be a “QTE”.

Changes to version 0.8.1:
(Eva Alpha 3) Improved ball motion sensor explanation
(Eva Alpha 3) Increased ball motion sensor time, allowing more player movement
(Jon Beta) Increased paddle responsiveness
(Lounge party) Adjusted cutscene event ranges to address potential freeze
(Jon after Beta 3) Fixed bug causing Marion to potentially remain invisible
(Neural Chip 1) Fixed bug preventing the Beta 1 neural chip from from working


Installation:

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– Extract to the desired location.
– Click on “Game.exe” to start playing.


Game Info:

Tags: 3DCG, Adventure RPG

Release date: 2025-02-20

Developer/Publisher: Haldane

Game Engine: RPGM

Censorship: Uncensored

Version: 0.10 [Ongoing]

Platform: Windows 8 or later

Language: English


Genre

2D Game, 3DCG, Adventure, Animated, Big Tits, Cheating, Combat, Corruption, Dystopian Setting, Female Protagonist, Graphic Violence, Groping, Handjob, Male Protagonist, Masturbation, Multiple Protagonist, NTR, POV, Puzzle, RPG, Sandbox, Sci-Fi, Shota, Teasing, Virgin, Voyeurism, Action, Role Playing, Hacking, RPG Maker, Secrets.

Planned tags: Interracial


Secret Dawn Walkthrough

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Not available.


Images

HD Media

Media


Secret Dawn Game Download


– PC/Windows

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Size: 3.38 GB

Link: MEGAGOFILE – MIXDROP – PIXELDRAIN


Game Credits

Haldane Patreon – Itch.io – Twitter


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