Our Home [v3.03.00] [Old Hiccup]

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Our Home Latest Version: Ongoing Adult 18+ NSFW Game Download For Windows, Android (APK), MAC, Linux with Walkthrough. Download And Play Free 18+ Adult Games Only On 18AdultGames.


About “Our Home” Game

Welcome to Our Home, an enthralling adult visual novel that takes place in the charming town of Pinepool. Nestled in the heart of the countryside, Pinepool thrives on tourism and two large transport companies.

Our Home follows the journey of a young man who has spent his entire life in an orphanage, with no knowledge of his past. As far as he knows, his mother died during childbirth, but he was simply told this information and has no way of confirming it. His father left before he was born, and he has no other information about his family or his past. As he ventures into adulthood and leaves the orphanage, he faces numerous challenges as he searches for answers to the many questions surrounding his story.

Experience a thrilling tale of mystery, adventure, humor, and romance as you navigate through the intricacies of this visual novel. With a cast of captivating and beautiful women, you must make the right choices to unravel the truth behind your past. Along the way, you’ll encounter various obstacles that require your attention and a few missteps that could land you in trouble. Will you be able to discover the truth about your mother and your past, or will you be sidetracked by the women you meet? Join us on this journey and indulge in the excitement and fun that Our Home has to offer.

Changelog:

v3.03.00

  • Renders: ~600
  • Animations: ~3
  • Secret renders: 6
  • Free-roam event with Lorena: New casual content to interact with the character.

v3.02.00

  • Renderings: ~350
  • Secret renderings: 6
    • We’ve also updated old secret renderings, so you might want to check them out.
  • Estimated reading/game time: ~35 minutes (considering only the story content)

For free-roam mode players:

  • The events take place at the shopping mall reception on Friday at 1 PM and at the university on Saturday at 3 PM.
    • To get to the university, take the bus in front of the rental house at the event time.

For Visual Novel (VN) mode players:

  • The events will be activated automatically, one after the other.

v3.01.00

  • Renders: ~490
  • Animations: 3
  • Secret renders: 3
  • Estimated reading/playtime: ~30 minutes

For those playing in free-roam mode: the events take place at Aquila’s reception on Friday at 8 AM and at the university on Saturday at 1 PM. To get to the university, take the bus in front of the rental house at the event’s scheduled time. In VN mode, the events will trigger one after the other automatically.

v3.00.00

A Special Release

This version is incredibly special to us. About a year ago, we shared that we were working on a new prologue. From the beginning, we made it clear that this wouldn’t interfere with our monthly release schedule. Over the past year, we released 10 versions while working behind the scenes to rewrite, recreate scenes, and refine the story—ensuring that the prologue reaches the depth and quality our narrative deserves.

When I decided to create Our Home, I had a clear vision: a compelling story with a well-defined path and a meaningful conclusion. However, choosing to work in 3D and become a writer was a massive challenge. I lacked both the resources and the skills to achieve high-quality results. Over time, I learned, and with the help of my wife—an incredible partner who joined me on this journey—we turned this idea into reality. None of this would have been possible without her.

The first versions of Our Home were, to say the least, modest. The renders and writing were far from exceptional. However, revamping the prologue is about more than just improving graphics. It’s an opportunity to explore character relationships in greater depth, providing a clearer, richer narrative.

We initially thought that working on the prologue in parallel wouldn’t delay our releases. However, it took much longer than expected to ensure it met the quality standards we envisioned. I always try to see the glass as half full—I know we could’ve done more, but I believe we’ve reached a level where this new prologue will set a strong foundation and keep some of the previous criticisms at bay for a while. These changes are definitive.

Old vs. New Prologue – What’s Changed?

  • Renders: ~600 → +1,400
  • Dialogues: ~100 → +1,300
  • Words: ~1,000 → +24,000
  • Average reading time: 20m → +1h30m

What Changed in the Story?

All significant events remain intact. What we’ve done is expand and refine the way they unfold, making the story more engaging and immersive. The essence of the characters, their personalities, and their journeys remain the same—but now, they are told with greater depth.

Key Improvements in the Prologue

  • Amelia: Expanded on how her life connects with the other characters and how the MC leaving the orphanage deeply impacted her story.
  • Jonathan & MC: We enriched their friendship, which was previously implied but not explicitly developed. Now, their bond is clearer, setting up future events. Jonathan in the present is not the same as before, and you’ll understand why as the story unfolds.
  • MC & EmilyMC ’s love for Emily now has more depth. We explored the reasons behind his long-standing feelings and added special scenes and memories to give more context to their relationship. Since Emily is our main love interest (LI), it was important to clarify how deep MC ’s feelings truly run.
  • MC: We expanded on his journey from leaving the orphanage to arriving in the city, adjusting the sequence of events to make them more coherent.
  • Samantha & Hank: Their interactions have been improved, highlighting Samantha’s crucial role in uncovering Norah’s secrets. Some of these details were already introduced in recent versions, but now we’ve enriched past events even further.
  • Juliana: The first meeting with the MC feels more natural now. There are still some minor adjustments needed, but we believe her past connections are now better integrated into the story.
  • Matilda: Her introduction has been refined, as she plays a significant role in the future. She needed a stronger presence in her first appearance, subtly setting up her importance to the MC’s story.
  • Other Characters: Marta, Kim, Lorena, Raphael, Bruna, Nicole, and Danielle have more detailed introductions, enriching their stories. The changes may feel less impactful since these characters don’t require major interactions early in the game. However, we ensured the rework was complete up to the point where the MC gets a haircut and new clothes—otherwise, you’d have a reworked character suddenly reverting to Lord Farquaad hair before the final cutscene.How to Access the New Prologue
  • For existing players:
    • The prologue will be available in the Replay Menu (both from the main menu and within a save file).
    • When loading a save, a one-time prompt will appear, asking if you’d like to watch the new prologue. You’re not forced to watch it, but we highly recommend it.
  • For new players:
    • The new prologue will play automatically when starting a fresh game.
  • Next Steps
    I hope you enjoy the results. With the prologue out of the way, our focus for 2025 will be on expanding free-roam content and advancing the main story. Our goal is to complete Chapter 1 within 18 months. It’s an ambitious timeline, and that’s just for the main story—we’ll still have free-roam and side stories to develop.

Other Updates

Complete UI Redesign
Since November, I’ve been working on a full redesign of the UI. I know changes can be frustrating for long-time players, but I can’t ignore flaws. When something feels confusing or outdated, I have to fix it.

  • Main Menu: Now features wider screen previews with well-edited images, making it more interactive.
  • Save & Load Menus: Returned to horizontal pagination, modernized save slots, and kept features like delete/corrupted save recovery and cloud saving.
  • Preferences Menu: Now more compact without losing functionality.
  • Gallery: Split into Secret Images and Replay Scenes, still organized by character.
  • Help Menu: Completely redesigned for easier navigation.
  • In-Game UI: Updated navigation buttons, inventory, activity menu, and phone UI.
  • Higram (in-game social media):
    • Now includes a personal profile section where you can view shared photos and community reactions.
    • Cloud save token is now unified with Higram, allowing you to recover your photo gallery and achievements.
    • New versions get priority display for recent version screenshots.
  • Color Palette: Adjusted to make blacks richer for better text readability.

Technical Details & Versioning
Due to the scale of changes, this version is 3.00.0 instead of 2.24.0.
We tested it extensively, and your saves should remain intact. However, if you encounter issues, use the Fix Broken Save function.

v2.20.0

  • Renders: ~400
  • Average reading time: ~25m

Before any comments about the development time versus the size of this version, it’s important to clarify: version 2.20 was released to our supporters around mid-August/24. As a Christmas gift, it was made publicly available alongside the release of our launcher, and we are now giving it more visibility. Therefore, this version does not reflect all the content produced since the last public update.

Enjoy and have fun!

v2.19.2

Content Differences (2.12.1 > 2.19.2):

  • Renders: ~2,370
  • Dialogues: ~2,370
  • Animations: 6
  • Average reading time: ~3h

Technical Changes:

  • GUI: The user interface has been extensively revised to provide a more pleasant and intuitive visual experience.
  • Transitions: We reduced the transition time by 50% in 90% of the scenes, speeding up the experience without compromising gameplay, especially during time and location changes.
  • Audio: We adjusted 90% of the sound effect volumes to make them more uniform and pleasant. The audio was adjusted directly in the game, and the original audio files remain unchanged.
  • Character Screen: Restructured to make information more accessible, highlighting each character’s depth and making it easier to remember past events.
  • Hints and Missions: Improved the presentation of hints, offering a clearer view of pending missions and enriching navigation in free-roam mode with daily events for deeper interaction with characters.
  • Initial Settings: It is now possible to disable any internet interaction, with the caveat that this will also disable some game features. We also included the option to disable Discord Rich Presence during the game.
  • Main Menu: Redesigned with a more minimalist approach and more intuitive icons.
  • Save and Load Screen: Increased the number of slots per page and implemented pagination in the sidebar, maintaining visual consistency with the main menu.
  • Gallery: Follows the same logic as the other menus, with a new feature: secret images are now included with scene replays, allowing more time to produce secret renderings in each version.
  • Preferences Menu: Aligned with the dynamics of the other menus, and the name of the menu that translates relationships has been adjusted to be more semantic.
  • Secret Photos: Now appear on the map as lost photographs and can be found anywhere on the map.
  • New Feature: Save Recovery: We have added a new function to help recover progress from old saves. If you encounter an issue with your save, you can use a button displayed on the screen to attempt to recover your progress. This feature is experimental and should only be used if your save is truly broken.Important Instructions: Do not mix files from the latest public version with the files from this version. The game has undergone several changes, and mixing these files can compromise its execution. Only copy the save files or open the game directly.

v2.12.1

  • Some users have encountered difficulties with the ‘news’ feature. This feature has been temporarily removed from the game as it requires enhancements to cater to players who do not have internet access or use Android devices.
  • The game previously had an issue where character information couldn’t be accessed at a certain point. This issue has been identified and resolved.
  • Following the heist, some players experienced an error screen, which has also been addressed.

Installation:

SEE

– Extract to the desired location.
– Click on “Game.exe” to start playing.

Android instructions for original version:

After installing the APK, and trying to open it, it will ask for permissions to create the necessary folders, and will close by itself. This should only happen on the first run.

After that moment, copy the data.rpa file to the folder

– storage/0/Old Hiccup/com.oldhiccup.ourhome/game
or
– storage/primary/Old Hiccup/com.oldhiccup.ourhome/game

in the root folder of your Android’s internal storage.

For everything to work correctly, you will need to consider the following permissions for the game.

Our Home [Old Hiccup]

Here you can find a video tutorial on how to install the game on Android

This procedure is necessary for you to be able to play Our Home, with original rendering quality


Game Info:

Tags: 3DCG, Visual Novel

Release date: 2025-08-04

Developer/Publisher: Old Hiccup

Game Engine: Ren’Py

Censorship: Uncensored

Version: 3.03.00 [Ongoing]

Platform: Windows, Android (APK), MAC, Linux

Language: English, Portuguese, French, Italian, German, Spanish, Chinese Simplified, Polish, Russian, Turkish, Ukrainian, Hindi


Genre

3DCG, Adventure, Animated, Big Ass, Big Tits, Graphic Violence, Handjob, Male Protagonist, Milf, Mobile Game, Multiple Endings, Oral Sex, Point & Click, Romance, Vaginal Sex.

Future Genres: Anal Sex, BDSM, Cheating, Creampie, Harem, Multiple Penetration, Pregnant, Sex Toys, Spanking, Stripping, Teasing, Titfuck


Our Home Walkthrough

SEE

FAQs:

Does this game have NTR?

NO.

The Sandbox:

-See a lot of comments about the game being sandbox, so decided to write some clarification.
–The sandbox/point click is not a GRIND, it gives you access to exclusive free-roam events to explore the game further, see story details that are not available in the linear version, and can be disabled at any time from version 2.6.0 from the game onwards.


Images

HD Media

Media


Our Home Game Download


Windows / Linux

SEE

Size: 8.41 GB

Link: MEGABUZZHEAVIER – DATANODES – GOFILE – VIKINGFILE

COMPRESSED

Size: 1.15 GB

Link: MEGAPIXELDRAIN


Android (APK)

SEE

Size: 1.94 GB (v3.02.00)

Link: MEGABUZZHEAVIER – DATANODES – PIXELDRAIN – VIKINGFILE


MAC

SEE

Size: 8 GB (v3.02.00)

Link: MEGABUZZHEAVIER – DATANODES – PIXELDRAIN – VIKINGFILE

COMPRESSED

Size: 1.14 GB (v3.03.00)

Link: MEGABUZZHEAVIER – DATANODES – PIXELDRAIN – VIKINGFILE


Game Credits

Old Hiccup Patreon – Subscribestar – Website – Discord – Spotify


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