v0.9.1
N/A
v0.9
## Major changes
The Engine has changed from Ren’Py to Godot.
The new engine **requires Vulkan support**. For PCs, it means having a GPU that is newer than GTX 700 series, and for smartphones it means having Android 10 or above. More information about recommended specs below in **Modified**.
As such, saves made during 0.8.1 and earlier versions will **not** work.
This engine is not a final version, and has some missing features that will come back at a later point in time. However, saves **will stay compatible between versions**, unless major corruptions occur.
Some crashes are known to occur, especially when changing scenes. This will be solved at a later point in time, so this release could still be released. As such, **make sure you save frequently**. The skip text feature increases the crashing probabilities.
## Added
* Noriko’s femdom route
* 4 animations
* 29 animation variants
* 2 CGs
* 6 CG variants
* 5 new locations
* 10 characters sprites in various backgrounds
* Asami friendship route
* This route does not include any sexual content, but may be required for some later characters…
* Options to reject Sakuya’s advances during her route
* New preferences have been added to the core engine
* New saves UI
* Date, time and playtime are shown
* Ability to rename saves by clicking the renaming button
## Modified
* New game recommended specs:
* Windows/Linux: 64-bit 4-core CPU, 6GB RAM, GTX 960 or above
* MacOS Sierra 10.12 or above
* Android: Android 10, 4GB RAM (3GB has been seen to work, but may crash)
* Some animations have changed to Spine animations. They are smoother, consume less resource to run, and save disk space
* Due to technical limitations for lower-end hardware and phones, animations not using Spine animations have been downgraded to 1080p 30fps.
* We are planning to remake **all** animations to Spine animations, which will improve aspects stated above. We’re sorry for this downgrade, which may last a few versions before every animation has been remade.
* Pubic hair options has been moved from skins (why the hell did Selenyhr think it was a good idea?!) to a preference category “Visuals > Character pubes”
* Noriko’s and Asami’s dialogue sprites don’t currently have their pubes
* Some older CGs for these two characters don’t have pubes either
* Events hints have been changed from the one-per-character mode, to a single main events line
* Time indicator has been added to help with some events that require a specific time frame. This will show red if the current game time does not allow to progress the events line, and bubbles will show the expected times
New game data locations:
* Windows: `%appdata%\Godot\app_userdata\Goodbye Eternity\`
* Linux: `~/.local/share/godot/app_userdata/Goodbye Eternity/`
* MacOS: `~/Library/Application Support/Godot/app_userdata/Goodbye Eternity/`
* Android is a mess to access apps data
## Missing/planned features
* Skins, to modify the characters clothings during events
* They will no longer be required to be externally installed. We’re planning on making them a core part of the game
* Downloading translations from our Weblate server straight into the game
* For now, externally downloaded translations can be applied to the game by dropping Weblate files into the correct folder. Installation instructions will be provided along with files once translations achieve 100% progress.
* Better UI for mobile
* Some parts can be tough to read/touch on smaller devices
* Better accessibility preferences
* GUI scaling
* Text-to-speech implementation
* Colorblindness options
* Visual sound description
* Anti-epilepsy mode
* Dyslexia-friendly fonts
## Known issues, planned to resolve
* Crashing issues, especially with skipping.
* Linux random crashing soon after start when using Wayland.
* 30fps visuals for older animations.
* On low pixel-count screens, windows can exceed the maximum available size. If this happens, press `Windows + Up` to force the window to go to your maximum screen size.
v0.8.1
**Important information**: new games that were started with 0.8.0 are broken. Please do not use them. Saves that started from an 0.7.X or earlier version are fine.
## Bugfix
– Fixed Noriko storyline starting when Sakuya’s was not completed
– New facial expression names were not translated within the sprite gallery
– Some CGs were not unlocked after finishing Noriko’s maledom storyline
– Hidden stashes were not collectible in the new areas
– Fixed Noriko’s background sprite being displayed during a certain sequence of the new storyline
v0.8.0
This update was intended to be released on Godot, but due to time constraints it was not ready. So it still uses Ren’Py as an engine, and will most likely be the last one using it.
As such, translations are not ready, because we anticipated the engine change.
## Added
– Noriko’s maledom storyline
– 20k words
– 3 new locations
– 9 new location variants
– 7 new CGs
– 32 new CG variants
– 5 new animations
– 27 new animation variants (1:45 minutes)
– One new character
– New facial expressions for Saito and Noriko
– New trailer added upon first startup (can be viewed in the main menu by clicking the trailer button)
– New main menu layout. If particles make your device slow down too much, you can enable “potato mode” in the settings.
## Modifications
– Veteran start is now available only after finishing the 0.7 storyline (Sakuya)
## Bugfix
– Fixed Sakuya’s moans not stopping after her room repeat scene
– Fixed flash occurring at the wrong time in Sakuya’s bath scene
– Fixed video loading time for Asami’s room scene
– Fixed Macumba’s training CG being displayed incorrectly
v0.7.9
-Version 0.7.9 fixes all remaining bugs that were reported over the past few weeks and will introduce repeatable scenes with Sakuya and Asami.
v0.7.1
**Important information**: due to a bug with the Windows version of the game, the old 0.7 will not trigger the alert message of there being an update for the game.
Please always update the game by extracting it into a new folder. If your OS asks you to overwrite files, you’re doing it wrong.
Huge thanks to the madman Geotrone, who almost single-handedly translated the game into Vietnamese.
## Added
– Vietnamese translation, thanks to Geotrone and other translation helpers
## Modifications
– The 0.7 story is now time-locked, to prevent the storyline from being inconsistent or softlocked
## Bugfix
– Minor dialogue fixes
– Fixed the new character being unaccessible within sprites gallery, skins and rename menu
– Fixed the onsen’s exterior not displaying properly when playing with potato mode
– Fixed shortcut keys being processed when entering Saito’s name for veteran start
– Fixed an option still being accessible after the end of Sakuya’s path (Noriko blackmail path)
– Fixed the version check process at startup (Windows only)
v0.7
## Added
– Sakuya’s storyline, prepare for trouble…
– 20k words
– 10 new locations
– 24 new location variants
– 7 new CGs
– 28 new CG variants
– 4 new animations
– 22 new animation variants (1:38 minutes)
– One new character
– New sprite clothing for Saito, Noriko, Asami and Sakuya (may slightly spoil the story, so beware opening the sprites gallery)
– Option to make the textbox transparent
– Diagnostic data collection, more info in the ingame disclaimer
– Keyboard shortcuts to quickly access some user interfaces (PC only):
– `m`: open navigation menu
– `p`: open preferences menu
– `s`: open save menu
– `l`: open load menu
– `g`: open gallery menu
When using the gallery menu, you can press 1-5 to access the corresponding element
– `r`: open rename menu
– `x`: open skins menu
For technical reasons, saves, gallery, skins and rename menus cannot be accessed on the main menu.
– Dialogue skipping is now interrupted when changing location. A new parameter “Skip after location change” has been added to revert back to the old behavior. If you hate this new change don’t hesitate to tell RNG, he’ll owe Selenyhr a pizza
## Modifications
– Reworked Natsume’s appearance
– Removed the inventory display
– Asami’s love/corruption clothing selection is now automatic
## Bugfix
– Changed some dialogue thanks to the work done by the community on the collaborative translation tool
– Fixed some CG displaying when running