A Very Full House [v0.31.3] [MetaMira]

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About “A Very Full House” Game

A Very Full House! It’s a game about love, seduction, and corruption, all centered around a MILF-y main character.

Do your best to take control of your household and keep everything under control, by any means necessary!​

Changelog:

v0.31.3

n/a

v0.30.2

  • Switched characters from normal narration to bubble narration.
  • Made text bubble location/side procedural, instead of needing every statement to be manually placed.
  • Menu statements with character narration now display narration as a thought bubble in the center/above the menu.
  • Added bubble animation on show/hide.
  • renpy.notify now wraps position after 20 messages if messages are still being displayed – More useful for debugging with lots of message generation.
  • Adjusted menu code to eliminate unnecessary 2nd menu page when there’s only 1 option, placing it in the “prev/next” line space.
  • Increased cache size, limited prediction to Live2D models (which were the only things heavy enough to require it)
  • Removed Crowd.__call__, speech is now handled by it’s parent Person.__call__ to ensure identical behaviour for all characters.
  • Replaced default bubble art, with different colour accents depending on gender.
  • Changed change_location code to prevent old locations from being cached unnecessarily.
  • Added new button art, composed of multiple pieces that can be altered depending on context.
  • Added MiraMenuOption class to handle button construction. Should be backwards compatible, unless mods were doing something _very_ weird with menus.
  • Buttons have three variable sections, in addition to text: a left accent, a right accent, and a ring colour.
  • Added left accent button art for actions that pass time, that end the day, and the change location.
  • Added right accent button art for actions that are part of a chore, influence Arousal, influence Control, reduce Stress, or influence Money.
  • Added ring colour art. Grey ring is default, for options that don’t trigger any of the other interesting options.
  • Added pink ring colour. Menu buttons that have never been selected before are given pink rings.
  • Added search_nodes() function to parse Ren’py script and look forward for some condition.
  • Added blue ring colour. Menu buttons that lead to other menus with unpicked options are given blue rings.
  • Added gold ring colour. Menu buttons that lead to a “add_corruption_tag” call for a tag you or an NPC doesn’t have yet are given gold rings.
  • renpy.notify no longer restarts interaction when called; plays nicer when called by internal functions.
  • Added default return statement to continue supporting old saves. Also updated Outfit and OutfitManager classes to ensure save compatibility.
  • Added tooltips when hovering buttons, explaining what button accents mean.
  • Added sneakers, replacing the default slips for the MCILF’s workout outfit.
  • Added necklace and earring outfit slots.
  • Added pearl necklace and gold chain necklace. Added hoop earrings.
  • Added two short hair styles, along with mall event to change between long and short hair (for a price).
  • Added ability to toggle between short hair styles at a mirror.
  • Added themes to all of the menu options for events already in the game (so… so many.)
  • Menu buttons can be right clicked (long pressed on mobile) to toggle if the option should be flagged as having been chosen before.
  • Added menu option to reset persistent menu data so all options will appear as new/unpicked. Added a confirmation step so it’s not done accidentally.

v0.29.5
Major Update Features

  • New Cheerleader Minified Underwear! – The Cheerleader just can’t stop getting her “lucky” underwear torn up – and for some reason it keeps getting smaller every time you patch it! Existing events have been tweaked to make sure you can unlock the new stage, and a couple new underwear damage events have been scattered around to make it easier and more reliable to find some.
  • Cheerleader Cheer Practice Chore! – Cheer got that new cheerleader outfit added last (mini) update, and now there’s a chore to actually go along with it. Get dressed up in your workout gear and help her yourself, or give the chore to the Jock and just watch.
  • New Firebrand Cutdown Underwear! – Not one to be outdone, the Firebrand has a new cutdown stage for her underwear now too. Does she only wear a thong, making this a super easy add? Maybe. Is it still hot? Yes. yes it is.
  • Performance Optimizations! – I’ve implemented a bunch of improvements throughout AVFH, helping the whole thing run a little smoother. Memory usage should be lower, down by about 30% in the worst-case scenes, and the pause when entering new locations should be greatly reduced.
  • New Crowd Display Code! – Find it weird that most “crowd” events only showed one person? Me too! Crowds now properly display the entire group of NPCs when you talk to one member. I’ve added some new work crowds with short events, and updated the old crowd events to make sure everyone gets a speaking role. Oh, there’s new crowd gossip too, based on what sorts of things you’ve been doing at work.

Full Changelog (There was a lot this patch!)

  • Added new Cheerleader “practice cheer routine” chore. Available after unlocking her cheer uniform.
  • Added general_requirement menu option. Takes a (bool, “string”), enable/disabling the button and displaying the slug as appropriate.
  • Added alternative way to unlock workout wear.
  • Textures are now oversampled by a factor of 2, reducing GPU memory usage by 30-% in worst-case scenarios (5+ characters displayed)
  • Added backyard cheer practice event for the Cheerleader.
  • Added option to send the Jock to help the Cheerleader with her practice instead.
  • Modified Cheer TV event to more explicitly reference the “Tease her brothers” chore.
  • Added minified underwear art for the Cheerleader.
  • Added two sewing events for Cheerleader’s minified underwear, one each for her bra and panties.
  • Tidied up triggering conditions for Firebrand cutdown outfits – now properly flags outfits as unlocked, rather than using bespoke tags.
  • Added cutdown underwear art for Firebrand.
  • Added sewing event for Firebrand’s cutdown underwear.
  • Tidied up the sewing event files. Now broken out by character (mom, Cheerleader, Firebrand) with a single simplified hub file.
  • Flagged location screens and Live2D characters for prediction; should reduce/remove slight lag while moving between locations.
  • Chores can now be handed a function for their name and description. This function is handed a reference to the chore and should return a string to be displayed.
  • Screens should now use get_chore_name() and get_chore_description() functions rather than accessing parameters directly.
  • Dinner chore now changes name and description when you need to do the dishes.
  • Added SewingChore class, extending Chore class. Automatically includes tag and hint for finding sewing machine if it isn’t unlocked.
  • Updated all events that add sewing based tasks to use SewingChore.
  • Nerd bathroom masturbation event now kicks him out when he’s done. He’s horny, but he’s not THAT horny.
  • Added new Twitter art phone background.
  • Added small Clickable based event at work, adds additional way to have Cheerleader’s underwear damaged.
  • Laundry events related to Cheerleader’s underwear expanded, allow you to unlock her minified underwear.
  • Added ClickableCrowdGroup class. Takes a group_list with info about all of the crowd members in the group and displays all of them. Limited to 5 NPCs at a time.
  • Updated existing crowd events to use the new group displayable approach, along with a few extra minor branches.
  • Removed redundant filename from Crowd clickable definitions.
  • Added short “gossip” conversations for you to overhear before interacting with some crowds.
  • Added extra crowds at work with a few short interactions. Also redistributed some crowd options to their clickables, rather than being attached to the desks.
  • Work chore name and description are now dynamic, changing depending on what lesson is active.
  • Added redirect message to the stairs if it’s the first day and you haven’t interacted with the shower/slacker, to guide players in that direction.
  • Added slightly less placeholder-y backgrounds to some locations (but they’re still very much placeholders).

v0.29.4

Major Update Features

  • New Cheerleader Minified Underwear! – The Cheerleader just can’t stop getting her “lucky” underwear torn up – and for some reason it keeps getting smaller every time you patch it! Existing events have been tweaked to make sure you can unlock the new stage, and a couple new underwear damage events have been scattered around to make it easier and more reliable to find some.
  • Cheerleader Cheer Practice Chore! – Cheer got that new cheerleader outfit added last (mini) update, and now there’s a chore to actually go along with it. Get dressed up in your workout gear and help her yourself, or give the chore to the Jock and just watch.
  • New Firebrand Cutdown Underwear! – Not one to be outdone, the Firebrand has a new cutdown stage for her underwear now too. Does she only wear a thong, making this a super easy add? Maybe. Is it still hot? Yes. yes it is.
  • Performance Optimizations! – I’ve implemented a bunch of improvements throughout AVFH, helping the whole thing run a little smoother. Memory usage should be lower, down by about 30% in the worst-case scenes, and the pause when entering new locations should be greatly reduced.
  • New Crowd Display Code! – Find it weird that most “crowd” events only showed one person? Me too! Crowds now properly display the entire group of NPCs when you talk to one member. I’ve added some new work crowds with short events, and updated the old crowd events to make sure everyone gets a speaking role. Oh, there’s new crowd gossip too, based on what sorts of things you’ve been doing at work.

Changelog

  • Added new Cheerleader “practice cheer routine” chore. Available after unlocking her cheer uniform.
  • Added general_requirement menu option. Takes a (bool, “string”), enable/disabling the button and displaying the slug as appropriate.
  • Added alternative way to unlock workout wear.
  • Textures are now oversampled by a factor of 2, reducing GPU memory usage by 30-% in worst-case scenarios (5+ characters displayed)
  • Added backyard cheer practice event for the Cheerleader.
  • Added option to send the Jock to help the Cheerleader with her practice instead.
  • Modified Cheer TV event to more explicitly reference the “Tease her brothers” chore.
  • Added minified underwear art for the Cheerleader.
  • Added two sewing events for Cheerleader’s minified underwear, one each for her bra and panties.
  • Tidied up triggering conditions for Firebrand cutdown outfits – now properly flags outfits as unlocked, rather than using bespoke tags.
  • Added cutdown underwear art for Firebrand.
  • Added sewing event for Firebrand’s cutdown underwear.
  • Tidied up the sewing event files. Now broken out by character (mom, Cheerleader, Firebrand) with a single simplified hub file.
  • Flagged location screens and Live2D characters for prediction; should reduce/remove slight lag while moving between locations.
  • Chores can now be handed a function for their name and description. This function is handed a reference to the chore and should return a string to be displayed.
  • Screens should now use get_chore_name() and get_chore_description() functions rather than accessing parameters directly.
  • Dinner chore now changes name and description when you need to do the dishes.
  • Added SewingChore class, extending Chore class. Automatically includes tag and hint for finding sewing machine if it isn’t unlocked.
  • Updated all events that add sewing based tasks to use SewingChore.
  • Nerd bathroom masturbation event now kicks him out when he’s done. He’s horny, but he’s not THAT horny.
  • Added new Twitter art phone background.
  • Added small Clickable based event at work, adds additional way to have Cheerleader’s underwear damaged.
  • Laundry events related to Cheerleader’s underwear expanded, allow you to unlock her minified underwear.
  • Added ClickableCrowdGroup class. Takes a group_list with info about all of the crowd members in the group and displays all of them. Limited to 5 NPCs at a time.
  • Updated existing crowd events to use the new group displayable approach, along with a few extra minor branches.
  • Removed redundant filename from Crowd clickable definitions.
  • Added short “gossip” conversations for you to overhear before interacting with some crowds.
  • Added extra crowds at work with a few short interactions. Also redistributed some crowd options to their clickables, rather than being attached to the desks.
  • Work chore name and description are now dynamic, changing depending on what lesson is active.
  • Added redirect message to the stairs if it’s the first day and you haven’t interacted with the shower/slacker, to guide players in that direction.
  • Added slightly less placeholder-y backgrounds to some locations (but they’re still very much placeholders).

v0.28.1

Major Update Features

  • Oops, Patreon Ban! – This update cycle took a strange turn when I was banned from Patreon. Most of my time since then has been spent getting the new SubscribeStar page set up, updating in-game assets, and otherwise sorting my shit out!
  • Cheerleader Content! – A few variants for the Cheerleader’s control options have been added, triggered when her corruption level is higher than required.
  • Cheer Uniform! – A cheerleader needs a cheer uniform, obviously! Now she’s got one, along with a short quest to unlock it. Right now all you can do is gawk, but more options will come in v0.29!

Changelog

  • Added new animated phone background for MCILF, unlocked via (random) Slacker text event.
  • Added new Cheerleader cheer outfit.
  • Friendship ended with Patreon. Now SubscribeStar is my best friend.
  • Added “Kiss” control option for the Cheerleader.
  • Added high corruption variants for the “Guilt” and “Tease” control options.
  • Cheerleader outfit clickable now only appears in her room when it is unlocked.
  • Menu options now support requiring multiple outfit tags (requires ALL tags).
  • Added short quest to unlock Cheerleader cheer outfit. Begins by talking to her at work.
  • Added small placeholder interaction with the Cheerleader’s cheer outfit in her room, as a way to view it.

v0.27.2

Major Update Features

  • New Firebrand Content! – The Firebrand, that small titty, huge booty pain in your ass, has a whole bunch of new content added for her. Talking to her now gives you some basic options to tease, flirt, and generate Control with her. As she becomes more corrupted you’ll need to find other ways to build that control – possibly with the help of some nearby boys . She’s also got some new event branches scattered around in her other interactions!
  • Standardized Arousal/Control Values! – I combed through the whole AVFH script and standardized (almost) all of the arousal and control values given by events. That will make future events more consistent, and lets me tweak values for balance purposes. Am I the only person excited by this? Oh well; I still think it’s cool!
  • Better Menu Feedback! – I’ve added support for a bunch of new menu options, which means more options will show you why they’re disabled, rather than not appearing. I’ll be making more use of this going forward, which should make it easier to see where cool content is waiting to be found.
  • Extra Art, Nerd, and Slacker Events! – Firebrand got most of the writing attention, but the Nerd and Slacker both get to enjoy some new events with her. I’ve also added a collection of new phone backgrounds from my recent Twitter art spree – keep an eye out for a text from the Slacker to unlock them!

Changelog

  • Refactored how menu options are handled internally. Now handled by MiraMenuOption class.
  • Added support for “last_resort” menu option; when flagged option(s) will only be visible if all non-last-resort options are unavailable.
  • Updated (almost) all existing arousal and control function calls to draw from a standard list of values for more consistency between events.
  • Solo climaxes no longer satisfy climax chores for NPCs.
  • Added basic “Guilt” and “Tease” control options for the Firebrand.
  • Added “Kiss” control option for the Firebrand.
  • Added extra assignable chores for the Jock, Nerd, and Slacker related to the Firebrand. (unlocked after trying her “kiss” control option)
  • Added “cooldown_tag” parameter for menu options. Checks if a timed tag is present, disables the option and displays time remaining if it is.
  • Added three Firebrand specific options for generating Control.
  • Added two basic Firebrand tease options.
  • Added “tag_requirement” as menu requirement option. Takes a tuple of (tag, description), and locks the option if the tag is not present.
  • Added “npc_tag_requirement” as menu requirement option. Functionally identical to tag_requirement, but is displayed along with other NPC requirements.
  • Added new Firebrand + Nerd TV branch, unlocked with one of the new chore options.
  • Added new phone backgrounds, unlocked via (random) Slacker text events.
  • Added Firebrand x Slacker event when both are in the basement (by, for example, having Slacker do laundry, then tidying Firebrand’s room).

v0.26.3

  • Added Jock massage sex event.
  • Added small nerd tidy event branch.
  • Added a few colour options for phone alert bubbles: red, green, blue, yellow, magenta, cyan.
  • Phone apps can now be assigned different alert colours. Alerts of the same colour are added together when displayed on the main UI clickable.
  • Texting app now uses cyan notifications for messages, differentiating it from chore alerts (still red).
  • Added Jock shower walk-in scene.
  • Added Jock sex scene to shower walk-in.
  • Added Slacker blowjob scene while watching a movie together.
  • Added new animated background, unlockable through texting the Bully.
  • Added Slacker sex scene while watching a movie.
  • Added new bikini art. Old art/mesh is still present to maintain mod compatibility.
  • Added new transparent/plastic bikini variant for patrons.
  • Added old bikini variant as an unlockable patron variant.
  • Added new phone background featuring the Firebrand
  • Added “shared_shower” corruption tag for Jock shower event.
  • Bikini is no longer patron only – must now be unlocked through gameplay.

v0.25.3

  • Added Nerd gloryhole encounter.
  • Added Jock gloryhole encounter.
  • Added new gloryhole clickable art.
  • (Patron only) Added new Busty outfit and one alternative texture.
  • Added new crowd bathroom encounter.
  • Bathroom can now be entered at CL1 (previously 3); now cost of some stress. Enables some events earlier than was previously possible.
  • Added new Busty bathroom encounter.
  • Added new Nerd text event at work.
  • Added new phone background.
  • Added new MCILF masturbation chore (Triggers at CL3+ after 5+ orgasms).
  • Added basic phone interactions with the Bully.
  • Added short Bully/Busty phone interaction when unlocking new phone background.
  • Added work masturbation scene, available once you have the masturbation chore.
  • Added option to buy pizza if you’re busy running detention. Allows you to complete the dinner chore in exchange for money.

v0.24.2
Bugfixes

v0.24
Major Update Features

  • Cumshot Art! – Watch the MCILF get wet and sticky with a whole suite of new cumshot effects. Get covered from head to toe with 12 “hit locations”, each with two stages of cummy-ness.
  • Updated Events! – Existing events have all been updated to use the new cumshot art, and several of them have new variants to give you some control over where the MCILF gets splattered with sperm! Now that the art is added, future events will be sure to take full advantage and deliver some very, very messy cumshot scenes!
  • Cumshot Tracking! – The stat tracking app on your MCILF’s phone now records cumshots, facials, and creampies, both by count and by total volume. Numbers go brr!
  • TV Events! – The Firebrand and the Cheerleader both have short new events in front of the TV. Behind the scenes these events also give me a bunch of places for future events to tie into!

v0.23
Major Update Features

  • Crowds! – A new type of NPC has been added to the game – crowds. These crowd NPCs represent a whole type of character, rather than a specific individual. Build up Arousal, Control, and Corruption in these groups to give you power over the entire class. Particularly important if you want to keep on top of things at work now!
  • Nerd Sex Scene! – You wanted it, you got it! The Nerd is the second NPC to get a full-blown sex scene, joining the Slacker. Get him corrupted, keep him horny, and go to bed naked to have this spicy new event chain trigger.
  • Events! So Many Events! – There’s a TON of new writing in this update! I’ve added over 18,000 words of dialogue (11% of the whole game now!) spread across dozens of event chains big and small. Most of these events involve the crowds at work, The Nerd, or The Bully.

Changelog

  • Refactored Person class and added Personlike class to contain common information.
  • Added Crowd class to represent large groups of unspecified people (and their corruption levels, control, etc.)
  • Added eight crowd character silhouettes (four men, four women).
  • Gave each crowd silhouette 2 hair styles, 2 daily outfits, and a swimsuit outfit.
  • Added a bunch of crowd interactions and events at work.
  • Added corruption points for crowds.
  • Fixed the “before_clickable” and “after_clickable” parameters for clickables, now properly let you insert clickables in relative positions.
  • Fixed work not marking progress properly when you mark homework during work.
  • Added new event for the Bully and the Nerd.
  • Added new chore for the Bully.
  • Added options to turn Arousal into Control for work crowd factions.
  • Updated existing work events to generate, spend Control where appropriate.
  • (Patron only) added rainbow socks for the Cheerleader (hmm, what are rainbow socks good for?)
  • Added Cheerleader work chore branches, interactions with Nerd.
  • Added Nerd dinner event when cooking.
  • Added Nerd night time visit event.
  • Added four new phone backgrounds from my ongoing practice art stuff.
  • And probably a bunch of stuff I forgot to write down at the time. ¯\_(ツ)_/¯

v0.22.3

Major Update Features

  • New Class Options! – Break up the daily tedium with a couple of new class options to choose from, plus a bunch of NPC interactions to go along with them!
  • Cutdown Candy Bikini! – Did you see Candy’s bikini in v0.21 and think “I wish her bikini was even smaller and barely-hanging-together-er”? Well your prayers have been answered, and now you can get that bikini cut down into an even tinier version!
  • New Ethan and Madison Events! aka. the Nerd and the Firebrand, both NPCs have new events for you to find. Get ’em worked up and corrupted and you should be able to get them to fire.

Changelog:

  • Added bathroom peek event for Nerd.
  • Added debug screen “clickable_positioning_screen”, for placing clickables and quickly testing position and height values.
  • Added mirror_displayable parameter for clickables. Does what it says on the tin.
  • Shower now has (placeholder) alternative art when someone is in the shower.
  • Added Christmas 2023 phone background.
  • Added Firebrand masturbation walk-in event.
  • Added a math class option, with a few basic interactions to pass the time.
  • Added an art class option, with a few interactions.
  • ClickableObject (and inheriting classes) now can take a function in place of a string for image name. Function should return an image file string.
  • Added cutdown bikini for Cheerleader, plus events for introducing it.
  • Pool clickable for Cheerleader now varies (slightly) depending on what swimsuit she’s wearing.
  • Added interaction with Principal to unlock new options.
  • Added default names for characters that didn’t have them.
  • Added cutdown towel option for MCILF.

Installation:

SEE

– Extract to the desired location.
– Click on “Game.exe” to start playing.


Game Info:

Tags: 2DCG, Sandbox

Release date: 2024-11-15

Developer/Publisher: MetaMira

Game Engine: Ren’Py

Censorship: Uncensored

Version: 0.31.3 [Ongoing]

Platform: Windows, Android (APK), MAC, Linux

Language: English


Genre

2DCG, Animated, Big Ass, Big Tits, Corruption, Female Protagonist, Handjob, Incest, Masturbation, Milf, Mobile Game, Oral Sex, Sandbox, School Setting, Titfuck, Teasing, Creampie, Vaginal Sex, Voyeurism.


A Very Full House Walkthrough

SEE

Full_Guide_v0.20.2_Game_Guide


Patreon Password:

v0.31.2
PollPosition

v0.30.2

RecursionError

v0.29.4
Give me a D!

v0.28.1
Smash like and SubscribeStar

v0.27.2

Firebrat

v0.26.3

spoiler

v0.25.3

Anonymous

v0.24

Cumshot Catcher

v0.23

Crowd Work

v0.22.3

Extra Curricular

v0.20.2
Plap Plap Plap

v0.13
Keeping Score

v0.8.2
Gack Gack


Dev notes:

Major Update Features

  • Jock Art Update! The ongoing effort to fill in all of the basic character art continues! This update, The Jock has received his full body character drawing, complete with all the different stages of clothing. Old events have been updated to make sure they’re using the new art to it’s fullest extent!
  • New Events! A whole collection of new events have been added to the game, mostly focusing around the (very busy) shower.
  • Swappable Phone Backgrounds! No need to live with that boring black phone background any more! You can now swap your phone background for a number of spicier options. Patron supporters will also have access to animated backgrounds as part of their reward! Enjoy some bouncy-jiggly goodness every time you open your phone!
  • Mod Support! A proper framework for loading mods has been added, making it easy to add your own content to A Very Full House. The patch system has also been updated, so mods will be able to keep saves compatible between versions, as well as patch out their own bugs. Happy hacking out there!

This is a very early demo for the game. There will be placeholder items, locations, interactions, and art galore! Almost everything you see will be improved, replaced, or expanded upon during development.

That said, this release does contain all of the code I’ll need to add new content – written events, art, outfits, and so on – right away! Here’s a rundown of the major features I’m hoping this version shows off:

Map Movement – This is pretty straight forward, but it’s obviously still important! The full game will be filled with dozens of locations, each populated with items and characters for you to interact with. The current room images are all placeholders; I’ll be adding in high quality assets to replace them.

Item Interactions – Another simple concept, but just as important. Clickable items are easy to add, and easy to add new interactions to. The goal is to have every location filled with things to interact with! Just like with locations all of the art you’ll see for these are placeholders.

NPCs – Probably the single most important part of the game, NPCs can be interacted with. Every NPC has a collection of stats like Arousal, Control, or Corruption Level which locks or unlocks interactions with them. At the moment only the five main housemates are represented, and those are still using old placeholder art developed for my original prototype. Replacing these with high quality models is a high priority!

Game Mechanics – A Very Full House is more than just a visual novel with boobs in it. You will have to manage your household, making sure you get all of your chores done without driving yourself mad with stress. To do that you’ll have to use the only tool you have at your disposal: your body! Tease your housemates to create Arousal, then make them promise to do chores in exchange for “favours” from you. Do it right and you’ll keep the household from falling apart. Do it wrong and you’ll find yourself stuck in a spiral of corruption and impossible promises!

Animated Live2D Models – The main character MILF is an example of what all character models will eventually look like. With animations and physics both being used you can expect to see plenty of bounces, wobbles, and jiggles from every character!

Dynamic Clothing System – Every character will have a full collection of outfits that they can wear. In addition to that, each piece of clothing can be stripped off separately for maximum flexibility when I’m writing new content. For now the main character MILF has one default outfit, plus a towel outfit used for a single event. New outfits will be added, some of which will be needed to enable specific events.

Modular Smart Phone – You can’t set a game in the modern era without having a smart phone in it! Your phone will act as the main piece of UI, listing out character stats or chores for you. Behind the scenes the entire system is dynamically created, so adding new apps and phone based events will be a breeze! Swappable backgrounds and phone upgrades are both planned! For now, there are just a few basic interactions to prove it all works.

Mod Support – This is less a feature and more a promise. I love any game with an active modding scene, so I want to make sure A Very Full House is as friendly as possible to modding as I can make it. I’ve tried to organize and comment all of my code (which is provided unencrypted to save you the hastle) so it’s as easy as possible to read through and modify. Going forward I’ll do my best to design systems so that mods have easy places to hook in new characters, items, and interactions!

If you’ve made it this far then thank you for your interest in A Very Full House! I’m excited to speed up development of the fun parts of the game now that the tricky code and design bits are all finished!


Images

Media


A Very Full House Game Download


Windows / Linux

SEE

Size: 258 MB

Link: MEGA – KRAKENFILES – MIXDROP – WDHO


Android (APK)

SEE

Size: 270 MB

Link: MEGA – MIXDROP – PIXELDRAIN – WDHO – WORKUPLOAD


MAC

SEE

Size: 270 MB

Link: GOFILE – KRAKENFILES – MIXDROP – WDHO


Game Credits

MetaMira Subscribestar – Twitter – Discord


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